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UseLayoutRounding not working during movement

    Question

  • Hi,

    I have a set of tiles set up in a grid pattern inside a FlipView, which is fine except when I use the hand to flip between screens, or when I am actively zooming in and out. When I do this, anti-aliasing cracks appear between the tiles. I have tried setting UseLayoutRounding to true everywhere (at the root of my entire app, at the flipview, on each individual tile), but to no effect. I have looked into using the class RenderOptions to try to disable anti-aliasing, but it does not seem to be available. I found this question on SO:

    http://stackoverflow.com/questions/11934659/how-can-i-make-transitions-honor-uselayoutrounding

    where someone was having similar difficulty, but he wasn't able to find a resolution to the problem.

    Does anyone know why UseLayoutRounding isn't working when the tiles are "in motion" and how eliminate the appearance of the cracks?

    Thanks,

    James


    Friday, October 26, 2012 5:20 PM

All replies

  • Does anyone have any ideas? These "cracks" are a major visual defect.
    Monday, October 29, 2012 4:17 PM