Use SDK with kinect for Xbox RRS feed

  • Question

  • Hello,

    I want to know if the SDK can be used with kinect for Xbox or if is only reserved to kinect for Windows ?

    Sunday, April 29, 2012 5:28 PM


  • The SDK can be used with both the Xbox and Windows devices for development purposes (and assuming you have the extra power cable for the XBox device) but it's not recommended. If you want to release an app, you can only do so with the Windows device.

    Here's some snips from the FAQ, http://www.microsoft.com/en-us/kinectforwindows/news/faq.aspx

    Can I download the Kinect for Windows SDK version 1 and use it with my Kinect for Xbox 360?

    Although you will be able to download the SDK and use it with an existing Kinect for Xbox 360 for your own, personal development purposes, we recommend using Kinect for Windows sensor in your Kinect for Windows application development, as it is the only sensor optimized for this use. Customers are licensed to use the Kinect for Windows sensor with Kinect for Windows applications. We do not recommend using Kinect for Xbox 360 to assist in the development of Kinect for Windows applications; developers should plan to transition to Kinect for Windows hardware for development purposes, and should expect that their customers will be using Kinect for Windows hardware as well.       

    What's the difference between the Kinect for Windows sensor and the Xbox sensor?

    The new Kinect for Windows sensor is tailored to support and enhance the Kinect experience on Windows with features such as "near mode," skeletal tracking control, API improvements, and improved USB support across a range of Windows computers and Windows-specific acoustic models. Microsoft has also dedicated a large team of engineers to continual improvements of hardware and software associated with Kinect for Windows, and is committed to providing ongoing access to Microsoft's deep investment in human tracking and speech recognition. Simple changes include shortening the USB cable to ensure reliability across a broad range of computers and the inclusion of a small dongle to improve coexistence with other USB peripherals.

    Kinect for Xbox 360 was built for and tested with the Xbox 360 only, not with any other platform, which is why it is not licensed for general commercial use, supported, or under warranty when used commercially on any other platform.

    • Proposed as answer by The Thinker Tuesday, May 1, 2012 1:57 PM
    • Marked as answer by Atmeitsatme Tuesday, May 1, 2012 2:34 PM
    Sunday, April 29, 2012 6:08 PM