There are many examples on how to put together inking styled applications in JavaScript and a lot of it overlaps in a self-explanatory fashion within C++. However, when it comes time to actually draw the ink in real-time as the stylus passes over
the screen, there seems (to me) to be a disconnect on how I should be putting the 'ink' on the screen.
Using the InkManager, I trust that the text recognition, and StrokeSegments, etc. are in place. However, it seems in C++/CX that I need to manually modify the bytes within the pixel buffer of an Image UIElement in order to
get the inking to display on the screen. Am I right about this? Or is there some, easier, interface available to facilitate this?
One additional note: I see that there is a way to construct line segments, and poly line segments, etc. However, I can't seem to find a way to get these to display on the screen as the user's stylus passes over the screen.
Thanks for any help!