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Unity Plugin RRS feed

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  • Just to confirm, you are using Unity Pro?

    Carmine Sirignano - MSFT

    Thursday, November 20, 2014 6:17 PM
  • Hi Carmine,

    It turns out I had forgotten to add a reference for WindowsPreview.Kinect to my store app.


    http://babaandthepigman.spaces.live.com/blog/

    Thursday, November 20, 2014 8:32 PM
  • So...I've ended up here trying to find a Kinect plugin for Unity which actually works.

    So far, I am disappointed.  This one throws:

    DllNotFoundException: C:/Users/Major/Documents/FaceHands5/Assets/Plugins/x86/KinectUnityAddin.dll
    Windows.Kinect.KinectSensor.GetDefault () (at Assets/Standard Assets/Windows/Kinect/KinectSensor.cs:404)
    MultiSourceManager.Start () (at Assets/Scripts/MultiSourceManager.cs:27)

    The .dll is right where it says its looking.

    The readme.txt makes no indication as to what version of the Kinect SDK is needed.  As I am on Windows 7, I cannot use the 2.0 SDK because someone had the bright idea to make that Windows 8 only.

    Any help would be appreciated.

    Tuesday, March 31, 2015 7:26 PM
  • The Unity plug-in providing by Microsoft only supports Kinect for Windows v2. If you are looking for a v1 plug-in for Unity, you might want to look in the asset store

    Carmine Sirignano - MSFT

    Thursday, April 2, 2015 12:47 AM