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Windows Mixed Reality development RRS feed

  • Question

  • Hello,

    How does WMR make its VR controllers works for VR games, is it with DirectX ?

    Khronos have release OpenXR to support VR for games using OpenGL (and DirectX ?).

    So to resume there is:

    • SteamVR (and their OpenVR),
    • OpenXR (from Khronos)
    • DirectX for Windows Mixed Reality ?

    Also, why there is no support in WinAPI for VR event (like keyboard event), whereas there is a support for keyboard, mouse, joystick, gamepad, printer, camera, everything you want

    Except VR.

    It's really strange that the USB-IF, before 2004, has built a communication standard for future VR setup in its documentation (HID Usage Table), but Windows doesn't support natively this USB device.

    That's why, we have all this mess of VR libraries that pop out on the internet like mushrooms :D

    Thanks for enlightening me.

    Edit: I found an interesting article talking about the same thing, https://uploadvr.com/microsofts-direct-reality-will-combat-vr-fragmentation/




    • Edited by Dilly0 Tuesday, October 22, 2019 6:36 AM
    Tuesday, October 22, 2019 2:28 AM