I just got a new laptop. DxCapsViewer says my PixelShaderVersion is 3.0. How come RenderCapability.IsPixelShaderVersionSupported(3, 0) returns false? I can run all of the cutting edge DirectX10 demos at high frame rates. I was hoping to exploit the instruction counts available in the 3.0 model. Should I ignore the RenderCapability call or am I screwed?