My app is, it seems randomly, lagging or stuttering when drawing paths. When drawing a path it seems to be in 10 second intervals after it happens and it continues to happen every 10 seconds or so if the path is continues to be drawn. Now this
path is being drawing by Pointer_Moved (C# Side) and what it does is it seems to sort of skip a few Pointer_Moved events or something. This section of the path becomes a straight line between the last two points and really doesn't make my app work
well.
I want to release this app but must solve this problem. Anyone have any insight on why this is happening. Also I have checked there are no timers running or anything. Could it be allocating memory or something for the Geometry sink or possibly
is there a background process running in apps that I need to shut down. This project is c# with my own c++ DirectX graphics engine component.
This happens on systems tested Surface RT to high end development PC.
Thanks in advance!
SB Software Developer