Preventing Cheating in Windows Games RRS feed

  • Question

  • Suppose we developed a Windows game that records players high scores on the server. how can we prevent (or at least protect in some degree) the player from using a software such a cheatengine to alter the result and then send higher record to the server?
    Saturday, September 21, 2019 3:42 PM

All replies

  • Hi Johnbalj
    Monitors your own process to check whether blocks of memory are read or written, like using GetWsChangesEx to retrieve extended information about the pages that have been added to the working set of the specified process.By the way, your question is out of the scope of publishing the Windows Store app, you need to ask your question in more related forum for better help.

    Best regards

    Daisy  Tian

    MSDN Community Support
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    Monday, September 23, 2019 3:32 AM