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A little confused about the touch requirements and their support

Question
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For my app, I have a simple game where the player controls a tank with the arrow keys and shoots with space bar. I know touch is a requirement for the application on the store. My question is when they say touch does that mean touch computers? Or touch like tablet touch? I am still a little confused how distribution works and wanted some clarity on what microsoft expects of their applications. If it is a touch computer the ui would of course be different than a touch tablet or a touch laptop tablet combo like the Lenovo one.
Thanks- Moved by Rob Caplan [MSFT]Microsoft employee, Moderator Tuesday, December 4, 2012 12:27 AM (From:Tailoring your Windows Store app for hardware and devices )
Monday, December 3, 2012 7:28 PM
Answers
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It must be playable on a computer with a touch screen and no keyboard.
I'm not sure what you mean by the difference between a touch computer, a touch tablet, or a touch laptop tablet combo. The UI would likely be the same regardless of form factor, but you may want to make on-screen controls optional so a user who has and prefers a keyboard doesn't see them, but a user who wants to use the on-screen controls can light them up.
Remember that any given device may sometimes, always, or never have either a keyboard available and that touch may be available for any form factor.
--Rob
- Marked as answer by Rob Caplan [MSFT]Microsoft employee, Moderator Tuesday, December 4, 2012 12:27 AM
- Unmarked as answer by timetopat Tuesday, December 4, 2012 12:57 AM
- Marked as answer by timetopat Wednesday, December 5, 2012 2:43 PM
Tuesday, December 4, 2012 12:27 AMModerator
All replies
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It must be playable on a computer with a touch screen and no keyboard.
I'm not sure what you mean by the difference between a touch computer, a touch tablet, or a touch laptop tablet combo. The UI would likely be the same regardless of form factor, but you may want to make on-screen controls optional so a user who has and prefers a keyboard doesn't see them, but a user who wants to use the on-screen controls can light them up.
Remember that any given device may sometimes, always, or never have either a keyboard available and that touch may be available for any form factor.
--Rob
- Marked as answer by Rob Caplan [MSFT]Microsoft employee, Moderator Tuesday, December 4, 2012 12:27 AM
- Unmarked as answer by timetopat Tuesday, December 4, 2012 12:57 AM
- Marked as answer by timetopat Wednesday, December 5, 2012 2:43 PM
Tuesday, December 4, 2012 12:27 AMModerator -
Hi timetopat,
Please explain in more detail what you are looking for. Please don't unmark answers without explaining how the answer missed the mark.
--Rob
Tuesday, December 4, 2012 7:45 PMModerator -
how about game that simply requires a mouse because they need permission how to handle such games in windows store?
Microsoft Certified Solutions Developer - Windows Store Apps Using C#
Tuesday, December 4, 2012 8:33 PM -
That would fail 3.5 Your app must fully support touch input, and fully support keyboard and mouse input .
Your app needs to work with just a keyboard or just touch. This is an accessibility issue as well as a usability issue.
--Rob
- Proposed as answer by Arun Selva Kumar Monday, December 10, 2012 12:51 PM
Tuesday, December 4, 2012 8:53 PMModerator -
Hey Rob,
Sorry for unmarking your answer. I didn't read that it said unmark and thought it said mark as answer. I accidentally skimmed through it, instead of reading more closely. I am new to the msdn model of questions and answers and thought it worked like stack overflow where it has to be marked.Wednesday, December 5, 2012 2:45 PM