using UnityEngine;
public class Movement3 : MonoBehaviour
{
public Rigidbody2D rb;
public float forwardForce = 2000f;
// Update is called once per frame
void FixedUpdate()
{
if (Input.GetKey("a"))
{
rb.AddForce(10, 0);
}
if (Input.GetKey("d"))
{
rb.AddForce(-10, 0);
}
if (Input.GetKey("space"))
{
rb.AddForce(0, 50);
}
}
}
I worked out this code but it doesnt work and i dont know why