Building Windows Store games with DirectX (Windows 8.1 Preview and RTM) announcement
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After Windows 8.1 is released on October 17, this forum will be archived. The URL will stay the same in case you have it bookmarked, but it will be moved to the Archived category. It will be made read-only so you can still search for questions/answers, but not create new threads or posts. Instead, please contribute to the community by asking and answering Windows Store apps questions in the applicable forum in the Windows Store apps category. Please respond to this thread if you have any questions about this.
Thank you.
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Hello and welcome to the Building Windows Store games with DirectX (Windows 8.1 Preview)
forum. Please feel free to post your questions or start discussions here.
Please remember to follow the rules outlines in our code of conduct:
http://answers.microsoft.com/en-us/Page/faq#faqCodeConduct
Thank you,
Microsoft Communities Team
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0 Votes
Updating a texture rather than creating a new one.
I need to update a textures size but dont want to create new one as it would keep using up memory in the vide ocard and eventually crash. Is there a way to do this ...Proposed | 8 Replies | 4146 Views | Created by nigelwright7557 - Sunday, October 13, 2013 4:10 PM | Last reply by Chuck Walbourn - MSFT - Thursday, October 17, 2013 5:40 AM -
0 Votes
This forum is retiring on October 17th
After Windows 8.1 is released on October 17, this forum will be archived. The URL will stay the same in case you have it bookmarked, but it will be moved to the Archived category. It will be ... -
0 Votes
Free Chalk Talk on Wednesday, Oct 16: Light up your Apps with Sights and Sounds
I want to bring it to your attention that James Dailey, a Microsoft Sr. Escalation Engineer and our resident media guru, is hosting a FREE Chalktalk on the subject of adding media to your ... -
0 Votes
Texture not displaying properly in Win 8.1 and directx during variable snapmode.
I am finding large textures don't display properly during variable snap mode. If I display a small texture say 1024 * 768 it displays fine but anything bigger displays ...Answered | 2 Replies | 2666 Views | Created by nigelwright7557 - Saturday, October 12, 2013 10:56 PM | Last reply by nigelwright7557 - Sunday, October 13, 2013 4:08 PM -
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Tracing network activity on Windows RT: http://aka.ms/K7ct0c
New blog: Tracing network activity on Windows RT: http://aka.ms/K7ct0c . #wsdevsol. Follow us @wsdevsol. Windows Store Developer Solutions #WSDevSol ...Discussion | 0 Replies | 2135 Views | Created by Prashant H Phadke - Thursday, October 10, 2013 7:25 PM -
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shcore.lib causing -1073741515 (0xc0000135) 'A dependent dll was not found'
So our code that was running fine under 8.1 preview and VisStudio 2013 preview now refuses to run under 8.1RTM + Visual Studio 2013 RC. It was originally based on the Direct3d Shooting game ...Unanswered | 6 Replies | 5672 Views | Created by Silicon Bender - Sunday, September 29, 2013 9:35 PM | Last reply by Silicon Bender - Saturday, October 5, 2013 12:18 PM -
0 Votes
Mouse wheel spews events which last too long
When you swipe a mouse wheel, and patch various UI elements to handle gestures, it is far too easy for the user to spew scale messages to unintended targets. It is also impossible to tell which ...Unanswered | 5 Replies | 3489 Views | Created by Silicon Bender - Monday, August 5, 2013 5:20 PM | Last reply by Rob Caplan [MSFT] - Monday, September 30, 2013 11:01 PM -
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OS compositing with Stale buffer data...
OS XAML, and touch feedback compositing using stale buffers I am developing a windows store app to launch with 8.1. It is a directx app that used a backgroundswappanel and ...Answered | 5 Replies | 2763 Views | Created by Silicon Bender - Monday, August 5, 2013 5:17 PM | Last reply by Silicon Bender - Sunday, September 29, 2013 9:38 PM -
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write to a texture ?
ClearRenderTargetView( m_renderTargetView.Get(), Colors::MidnightBlue ); */ m_d3dContext->ClearDepthStencilView( m_depthStencilVi ...Answered | 5 Replies | 2900 Views | Created by nigelwright7557 - Sunday, September 15, 2013 6:21 PM | Last reply by nigelwright7557 - Wednesday, September 18, 2013 12:43 AM -
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XAML SurfaceImageSource DirectX interop sample no longer works in VS2013
The XAML SurfaceImageSource DirectX interop sample (http://code.msdn.microsoft.com/windowsapps/XAML-SurfaceImageSource-85773f74/view/Discussions#content) works fine on Win8 with VS2013. ...Unanswered | 3 Replies | 3002 Views | Created by Leonard - Sunday, September 15, 2013 3:09 PM | Last reply by Sagar B. Joshi - Monday, September 16, 2013 5:01 PM -
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Input from both CoreIndependentInputSource on SwapChainPanel and CoreWindow
ProcessEvents(CoreProcessEventsOption::ProcessUntilQuit); After this, my app no longer responds to keyboard input on the CoreWindow. So basically, it is letting me do one or the ...Answered | 8 Replies | 3517 Views | Created by davidb353 - Friday, September 13, 2013 3:33 AM | Last reply by davidb353 - Saturday, September 14, 2013 4:34 PM -
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Accelerator key method works sporadically when using a Background Input thread
CoreWindow->Dispatcher->AcceleratorKeyActivated += ref new TypedEventHandler<CoreDispatcher^, ...Unanswered | 2 Replies | 2809 Views | Created by Silicon Bender - Monday, August 5, 2013 5:14 PM | Last reply by davidb353 - Friday, September 13, 2013 4:24 PM -
0 Votes
Windows 8.1 RTM and Visual Studio 2013 RC information
For detailed information regarding Visual Studio 2013 RC and Windows 8.1 RTM, please refer to the following links: Download Windows 8.1 RTM, Visual Studio 2013 RC and Windows Server ...Discussion | 1 Replies | 2660 Views | Created by Prashant H Phadke - Wednesday, September 11, 2013 11:29 PM | Last reply by Doug Stewart -MSFT - Thursday, September 12, 2013 9:25 AM -
1 Votes
Texture sampling with DXGI_FORMAT_R8G8B8A8_UNORM on ARM devices
I'm using DXGI_FORMAT_R8G8B8A8_UNORM textures in a 2D game to store in every pixel the distance from a light source. The precision is not great, but it's good enough when run on my PC or in the ...Answered | 6 Replies | 3966 Views | Created by davidb353 - Friday, August 30, 2013 9:01 PM | Last reply by Chuck Walbourn - MSFT - Tuesday, September 3, 2013 7:00 PM -
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SwapChainPanel and desktop, and tiled resources performances
Hi! I'd like to discuss a few points about the new features in the actual dx11.2 update. Firstly, I had great hopes when it was announced of seeing the ...Discussion | 6 Replies | 5371 Views | Created by Cubeslam - Wednesday, July 24, 2013 2:36 PM | Last reply by Cubeslam - Thursday, August 15, 2013 11:13 PM -
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DirectX 11.2 tiled ressource tiers?
What is the difference between each tier & what hardware supports the best one? I'm looking to buy a 11.2dev pc (as in, to test everything including performance on, not just to develop before 11.2 ...Answered | 7 Replies | 3838 Views | Created by Ronan Thibaudau - Tuesday, July 23, 2013 9:13 PM | Last reply by Ronan Thibaudau - Tuesday, August 13, 2013 11:05 AM -
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Touch/Stylus feedback appearing even when defeated on 8.1 in a xaml + DirectX BackgroundPanel application
IsContactFeedbackEnabled = false; visualizationSettings->IsBarrelButtonFeedbackEnabled = false; However, when ...Unanswered | 3 Replies | 2656 Views | Created by Silicon Bender - Monday, August 5, 2013 5:19 PM | Last reply by Rob Caplan [MSFT] - Thursday, August 8, 2013 1:47 AM -
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Direct3D 11.2: Map default buffers questions
Direct3D 11.2 is introducing a cool new feature that allows you to map a default buffer directly instead of first copying data to a staging buffer. However, I was wondering if anyone knows which ...Answered | 6 Replies | 3812 Views | Created by rahul.garg - Sunday, June 30, 2013 3:14 PM | Last reply by rahul.garg - Friday, July 12, 2013 8:54 PM -
0 Votes
GestureRecognizerSample throws exceptions on saving state on exit...
Containers->HasKey(name)) Is this something that is going to be fixed or is there an issue with this technique? First-chance exception at 0x77423F29 ...Answered | 2 Replies | 2706 Views | Created by Silicon Bender - Monday, July 8, 2013 5:59 PM | Last reply by MikeBMcL - Tuesday, July 9, 2013 8:38 PM -
1 Votes
Using Directx 11.2?
Hello, I'm a bit confused after following the build session on tiled resources, i'd like to start toying around with DX11.2 asap but i'm unsure of what i need (or if it's even ...Answered | 4 Replies | 7843 Views | Created by Ronan Thibaudau - Monday, July 1, 2013 11:49 AM | Last reply by Chuck Walbourn - MSFT - Monday, July 8, 2013 8:40 PM - Items 1 to 20 of 25 Next ›
Building Windows Store games with DirectX (Windows 8.1 Preview and RTM) announcement
-
Link
After Windows 8.1 is released on October 17, this forum will be archived. The URL will stay the same in case you have it bookmarked, but it will be moved to the Archived category. It will be made read-only so you can still search for questions/answers, but not create new threads or posts. Instead, please contribute to the community by asking and answering Windows Store apps questions in the applicable forum in the Windows Store apps category. Please respond to this thread if you have any questions about this.
Thank you.
-
Link
Hello and welcome to the Building Windows Store games with DirectX (Windows 8.1 Preview)
forum. Please feel free to post your questions or start discussions here.
Please remember to follow the rules outlines in our code of conduct:
http://answers.microsoft.com/en-us/Page/faq#faqCodeConduct
Thank you,
Microsoft Communities Team