RomantiqueX XNA engine
Version 0.0.1 released. We will be glad to get some feedback from you. Download engine demo at http://www.codeplex.com/romantiquex/Release/ProjectReleases.aspx.
Information is avaliable at http://www.codeplex.com/romantiquex.
Please, provide the following info: your graphics card, FPS, FPS with enter pressed (with no HDR).
Best regards, RomantiqueX development team.
All Replies
Pretty nice, runs a little slow, but looks good.
Card - 256 MB GeForce 6800 Go
FPS - 11
FPS with Enter - 15Remember when makine announcements to make the posts as comments and not Questions.
My card: ATI Mobility Radeon 9600
The screen went black when I tried to look across the room when enter was not pressed but was OK when there was nothing fara away in the viewport, but got about 19 FPS.
Everything ran great with enter pressed, at about 40 FPS.
Sorry, i forgot.
!!! SM3 support required. !!!
Card - GeForce 6600 GT 128 MB
FPS - 11
FPS with Enter - 16
Ran it in Vista Here... Usually XNA examples have somewhat higher framerates in XP than Vista, but I can't switch to XP right now
- Wow, very cool demo.
I have a eVga Geforce 7950 GTX KO
it was between 50 and 55 fps with HDR
60 - 65 with no HDR BFG 6800 GT OC
framerate changed quite a bit depending on where i moved and what i was looking at.
Framerates while looking at the barrels from high vantage point:
18
27 - With enter
nice demo
Geforce 7600 GS (AGP8x) ... runs a little but slower because of some missing electric current.
19 FPS with HDR
how do the blue shifting works? like sophia coloring?
Sorry, I don't know a lot about sophia coloring. Blueshifting is implemented like in a SDK example named HDR Lighting, via lerp between scaled blue and source color depending on average luminance:
float3 vBlueShiftWeights = float3( 1.05f, 0.97f, 1.27f );
// Blue shifting
if ( bUseBlueShift )
{
// Define a linear blending from -1.5 to 2.6 (log scale) which
// determines the lerp amount for blue shift
float fBlueShiftCoefficient = 1.0f - ( fAverageLuminance + 1.5 ) / 4.1;
fBlueShiftCoefficient = saturate( fBlueShiftCoefficient );
// Lerp between current color and blue, desaturated copy
float3 vRodColor = GetLuminance( vFinalColor ) * vBlueShiftWeights;
vFinalColor = lerp( vFinalColor, vRodColor, fBlueShiftCoefficient );
}
- Ерфтлы ещ фдд црщ рудз гы! =)
- Man that's very nice
GeForce 6800 GT
FPS: 18
FPSE: 25
I have a 7900 GT as well, but I'll have to try it on that later.
Good work! Windows XP, 1gb RAM, Pentium 4, 2.8ghz
Graphics card: NVIDIA GeForce 6600 GT (PCX) 128mb
FPS 12-13
FPS w/enter 15-18
For those who had problems running demo: project page update with screenshots.
http://www.codeplex.com/romantiquex/Wiki/View.aspx?title=Screenshots

