Alpha Channel Videos in WPF
Is it possible to use the media element to play alpha channel videos in WPF ? Also how can I play .mov files or .swf in WPF. Is there an easy way to do this in WPF ?
Adwait
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It's not possible for the media element to do alpha channels of video. You could export your video to a png sequence (and write some code to play it) to honor the transparency, but that might not be feasible in all situations.
To play .mov files, you just need the directshow filters to play them and MediaElement should then be compatible. Maybe this will work. For flv files, you might want to try installing the ffdshow codec.
As for swf files, you will have to embed the flash applet in your wpf app using something like HwndHost or WindowsFormsHost. Or if yer feeling frisky, you can try using this http://www.codeplex.com/WPFWin32Renderer
-Jer
BTW - Those are 32bit codecs, so make sure your .NET app is compiled for x86, or else your app will not be able to load them on a 64bit os.
- So is it fair to say that if I have these codes, I would just put a mov file in the media element and it should start playing ? I tried that but it did not play. Actually nothing played at all.
- Do the mov files play fine in Windows Media Player? Also, are you able to get any media file (like a WMV) to play via the MediaElement?
- YEs I am able to play .mov files in WPM and I am able to play wmv, mpg, avi files in the media element just not the mov.
- Any ideas how can I accomplish this ?
- I also want to alpha key my videos on MediaElement and I saw in the SP1 beta WPF demo something similar to that where the video (a volcano) was able to go transparent.
Can anyone confirm this please?
Jake See - I'm interested in playing .mov and .mp4 with WPF.
Does anybody know how can I accomplish it?
It can play wmv but when I try to play a .mp4 it doesn't show anything. It's strange because the Blend designer shows the first frame of the .mp4 video in the mediaelement.
Waiting for an aswer... - JakeSee said:
I also want to alpha key my videos on MediaElement and I saw in the SP1 beta WPF demo something similar to that where the video (a volcano) was able to go transparent.
Can anyone confirm this please?
Jake See
The demo you are describing is using a new feature in 3.5 SP1 - custom ShaderEffects. You can try this feature out with the 3.5 SP1 beta. Greg Schecter's blog has a good introduction for how to author these Effects: http://blogs.msdn.com/greg_schechter/archive/2008/05/09/a-series-on-gpu-based-effects-for-wpf.aspx
Color-keying a video is fairly simple. You need to write a pixel shader that takes one input (the color to remove), and then set the rgba values for pixels that color to zero. Then, create a ShaderEffect class with that pixel shader. To use it all you need to do is set yourMediaElement.Effect to an instance of your new class.- 已提議為解答Brendan Clark - MSFT 2008年8月5日 下午 08:16
- 已編輯Brendan Clark - MSFT 2008年8月29日 下午 06:01correction
- I have written a shader that sets the alphavalue of a targetcolor to zero, as descriped in the above posting. The shader itself works, but the result is blended within the background color of the component that carries the mediaplayer. I thought about something like a 'bltmode' or so that is set to 'add' for default!? When setting the target pixel's color to black (rgb(0,0,0)) and the alpha value to 0, it works fairly nice.
Is there something like a 'bltmode' anywhere? I cannot find useful information about this issue.. I just want to use the media as an 'overlay', not as a blending component.
Here is my shader code:sampler2D input : register(s0); float4 transparentColor : register(c0); bool equals(float f1, float f2) { float f = abs(f1 - f2); return f < 0.0001f; } float4 main(float2 uv : TEXCOORD) : COLOR { float4 result = tex2D(input, uv); if( (equals(result.r, transparentColor.r)) && (equals(result.g, transparentColor.g)) && (equals(result.b, transparentColor.b)) ) { result.r = 0; result.g = 0; result.b = 0; result.a = 0; } return result; } Yes, there was a mistake in my post, that's the shader I meant to describe :) As far as your other question goes, everything in WPF alpha blends into the content behind it by design. Supporting different blend modes is definitely something we're looking into for future versions.

