Building Windows Store games with DirectX announcement
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A new version of the Windows ACK (and the SDK) is now available to download. This new version of the ACK will be enforced by the Store certification system in December, but you can start using it right now to improve the quality of your applications. Among other new tests and improvements, this new version will verify that the app icon shown in the Store is not the default one. http://msdn.microsoft.com/en-US/windows/desktop/hh852363
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Sticky0VotesProtecting your Windows Store app from unauthorized use
Protecting your apps Windows Store app licensing provides base piracy protection for all apps acquired from the Windows Store. It protects your apps from being ... -
Sticky0VotesPassing Store Certification
Some of you have submitted applications for review. One item I have noticed the developers can miss is this requirement: 4.1 Your app must comply with the following ...
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Proposed0VotesHow do I add SharpDX to an existing C#/XAML Windows Store app?
Hi, I'm unfamiliar with DirectX and C++, and I couldn't find a clear example on integrating SharpDX into a current project ( I mean I did find examples, but they had no XAML pages in them, it was pure ... -
Answered4VotesGDFMaker - index (zero based) must be greater than or equal to zero and less than the size of the argument list
Hello all. I´m trying to create a GDFMaker Project, after I give a name, choose the prooject location and press OK, I get the error "index (zero based) must ... -
Answered0VotesShould DWM.exe be running in a mixed Xaml/DirectX application?
I've got a large application I'm developing. Doing some performance analysis I see that it's GPU bound when rendering some DirectX code. This is expected, but what's not expected is that ... -
Unanswered0VotesHow to draw ID2D1Image with given opacity value?
ID2D1DeviceContext::DrawImage function does not accept any opacity value while ID2D1DeviceContext::DrawBitmap does. I am having an ID2D1Image* as an output of an effect. Now, I want to render the ... -
Unanswered0VotesApp orientation
Hi, I'm writing a C++/D3D app for Win Store 8 and am struggling with the orientation stuff. I've already got this going ... -
Proposed0VotesFeature Level 9_3 compile issue
According to this article, http://msdn.microsoft.com/en-us/library/windows/desktop/jj215820(v=vs.85).aspx#direct3d_9.1__9.2__and_9.3_feature_levels , ps_4_0_level_9_3 supports Dynamic flow ... -
Answered0Votescopy frontbuffer to backbuffer
Hi, how can one copy the data of the frontbuffer to the backbuffer? In my case I'm using the Direct2D-app template. Thx for your answers! -
Unanswered0VotesHow to align the stroke with geometry?
I am using direct2D for some vector drawings in my application. Is there a way to change the stroke alignment with my geometry edges? i.e., if I draw a rectangle with stroke width of 10.0, then the ... -
Answered1Votes.DGSL files and Visual Studio 2012 Express
Hi there How could I open and edit .DGSL files within Visual Studio 2012 Express. It seems that this format only supported by Visual Studio 2012, not ... -
Unanswered0Votessubdivided rendering on swapchainbackgroundpanel
Hi, I'm currently developing a Direct2D+Xaml app using swapchainbackgroundpanel. The drawing-operations take too long to perform them at a time. So I want to render content, present ... -
Unanswered5VotesOrientation change during splashscreen result in wrong aspect/viewport
Hi, please, in our application (not game but use DirectX) a have problem that, if change device orientation during loading (splashscreen) it results in wrong ... -
Unanswered0VotesVisual Studio 3D Starter Kit textures
I'm trying to load an FBX file that contains both a diffuse texture and a specular texture. Using the Visual Studio 3D starter kit, how would I load these textures. I've walked through the point where ... -
Answered0VotesAre There any Achievement and Networking APIs?
Hey guys I was wondering if there are any universal API's like XBOX Live--but for smaller game developers? -
Unanswered0VotesThe problem about convolveeffect with edge detection kernel.
Dear all : I had try to used convolve effect to simulate the edge detection. The kernel is : {-1,-1,-1,-1,8,-1,-1,-1,-1} It can get a perfect ... -
Unanswered1VotesDrawing marching ants using direct2D
I have to draw a selection feedback like Photoshop in my directx application. I came across an algorithm on wikipedia to do this. But, I am not sure if its the right way to do this especially ... -
Unanswered0VotesHow to draw some bitmaps from memory to specific area of the screen and keep the rest area unchanged
I'm working on a app using Direct2d. The picture data comes from network and every picture is just the changed area, the app should draw the bitmaps from memory to screen real time. So I have to draw ... -
Answered7VotesQuestions about combining XAML/c# with DirectX
Hi, For an astronomy app where you render the skymap on only one screen, and the remaining screens/pages are just regular modern UI style coded in c#, are these three methods listed ... -
Answered0Votesdoes d3d support ETC or PVRTC texture compression format?
Hi, all, does d3d support ETC or PVRTC texture compression format?if not , what kind of texture compression format can I use? thx -
Discussion0VotesGeometry shader error problem
Hello, I want to use in the geometry shader this code float4 r[5]; uint max=Tex2Da.Load(uint3(0,0,0)); for(uint i=0;i<max;i++) //max is never greater than ... -
Unanswered0VotesHow to merge multiple polygon ?
I have success combine two geometry by using CombineWithGeometry function. But I can not combine more than two geometries at the same time. Is there any solution ... - Items 1 to 20 of 486 Next ›



