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Open GL and 64 bit Visual Studio 2010

    Question

  • What need i in order to works in OpenGL in 64 bit Visual Studio 2010 (Visual C++)?

    Monday, September 27, 2010 5:20 PM

Answers

  • %Program Files%\Microsoft SDKs\Windows\v7.0A\Include\gl

    you will find gl.h and glu.h. I'm not sure about glut.h. Poking around the internet suggests this header may be old.

    There is an OpenGL discussion forum that might be able to help you with this question.

    Incidentally, this last question really has nothing to do with your first question. I suggest you close this thread by marking it as answered, and posting new questions in a new thread in the most appropriate forum.

     

    • Marked as answer by rbator(1) Monday, September 27, 2010 10:57 PM
    Monday, September 27, 2010 10:21 PM

All replies

  • about what mistakes do You think ? have not 64 bit OpenGL library ?

    Yours Sincerely

    Rafał Bator

    Monday, September 27, 2010 6:23 PM
  • about what mistakes do You think ?

    I have no idea what you mean.

    have not 64 bit OpenGL library ?


    You never mentioned OpenGL in your post. However, the 64-bit OpenGL import library is included in the Windows SDK and is installed in %ProgramFiles%\Microsoft SDKs\Windows\<version>\Lib\x64\OpenGL32.lib. Don't let the "32" part fool you. It is a 64-bit DLL.

     

    Monday, September 27, 2010 6:53 PM
  •  I need gl , glu ,glut where are there ?

    Yours Sincerely

    Rafał Bator

    Monday, September 27, 2010 9:55 PM
  • %Program Files%\Microsoft SDKs\Windows\v7.0A\Include\gl

    you will find gl.h and glu.h. I'm not sure about glut.h. Poking around the internet suggests this header may be old.

    There is an OpenGL discussion forum that might be able to help you with this question.

    Incidentally, this last question really has nothing to do with your first question. I suggest you close this thread by marking it as answered, and posting new questions in a new thread in the most appropriate forum.

     

    • Marked as answer by rbator(1) Monday, September 27, 2010 10:57 PM
    Monday, September 27, 2010 10:21 PM