VS2012 graphics diagnostics with headless device (no swapchain)
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10 สิงหาคม 2555 16:23
I'm using direct3D to rasterize some data into off-screen buffers. To that end I'm using purely the D3D10Device and I'm not creating a swapchain. The device is created, rasterizes my data, I read it back into memory, and destroy the device.
I can somewhat capture this using PIX, but it cannot visualize my floating point textures. I was hoping to use the new "graphics diagnostics" in VS 2012 to see if those sets of tools worked better. However it seems the capturing capabilities are tied to the Present() on a swapchain. Does anyone know how I can get VS 2012 to just capture all the D3D data from creation of the device to its destruction?
Much appreciated
- ย้ายโดย Jack Zhai - MSFTMicrosoft 21 สิงหาคม 2555 2:54 the direct3D issue. (From:Visual Studio Debugger)
ตอบทั้งหมด
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13 สิงหาคม 2555 8:11
Hi sarusama,
Thank you for posting in the MSDN forum.
Based on your description, I’m afraid that it is not the VS debugger tool issue. It seems that it is related to the Direct3D. Like this forum, it seems that it is supported in this forum http://forums.create.msdn.com/. Maybe you could post this issue there for better support.
Best Regards,
Jack Zhai [MSFT]
MSDN Community Support | Feedback to us
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13 สิงหาคม 2555 16:01
I may not have worded my question very well by opening with context on what I'm doing. My question is directly related to a new feature in VS 2012 that I would like to make use of, the "graphics diagnostics", which are part of the VS 2012 debugger as far as I understand.
My question is really about using the "graphics diagnostics" in an application that doesn't have a swapchain attached to the graphics device. Is this still possible, or does "graphics diagnostics" require a swapchain and its Present() API?
Thank you for the support.
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14 สิงหาคม 2555 7:33
Hi sarusama,
Glad to receive your reply.
It is related to the VS debugger tool, but it is also related to the dx dev, it will need more DX professional knowledge, so to help you resolve this issue, my suggestion is that you could post this issue in this forum: http://xboxforums.create.msdn.com/forums/27.aspx for better support.
In addition, I did some research about the Graphics Diagnostics, maybe be you could get some useful information from it. Thanks for your understanding.
Sincerely,
Jack Zhai [MSFT]
MSDN Community Support | Feedback to us