We seem to have an issue wieht stream video where we see significant memory increases in the unmanaged heap. We don't know what is causing this and not exactly sure how to resolve it.
When we pass a stream off to ReportGetSampleCompleted, we suspect that the stream is not being released or some aspect of the memory is not being released once the sample of media is rendered.
Does anyone know about any memory leak issues within the Silverlight runtime for rendering video?
Please check my reply on a duplicate post at
No, this all controlled by the .net framework, so the heep is controlled. It will retain the information you tell it to, and it will dump the infromation you tell it to.
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