10 mai 2012 15:49
Hello, I'm continuing my work trying to get a 3rd party video renderer to render to a Metro application. What I'd like to do is write a bitmap directly to the directx backbuffer. Is that possible or do I have to have some kind of surface to texture? Would this be easier to do in direct2d?
So far I've tried to do this in a few different ways but I can't get my bitmap to show up.
11 mai 2012 07:42Moderator
Thanks for your feedback, I will involve more experts to investigate it.
Jesse Jiang [MSFT]
MSDN Community Support | Feedback to us
11 mai 2012 23:16Moderator
You have a few options. You can create a quad and set the texture on the quad. You can create a D3D11Resource containing a texture and then call "present" on the resource without clearing the scene.
I hope this helps,
Windows Media SDK Technologies - Microsoft Developer Services - http://blogs.msdn.com/mediasdkstuff/