How to use WASPAI Capture in Metro style apps
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25 decembrie 2011 10:11
Since the WASAPI is surpported in Metro style apps, I tried it:
Platform::String^ id = Windows::Media::Devices::MediaDevice::GetDefaultAudioCaptureId( Windows::Media::Devices::AudioDeviceRole::Console );
Microsoft::WRL::ComPtr<IAudioClient> pAudioClient = NULL;
ActivateAudioInterface( id->Data(), __uuidof( IAudioClient ), (void**)&pAudioClient );
WAVEFORMATEX *pDeviceFormat = NULL;
pAudioClient->GetMixFormat( &pDeviceFormat );
All of above are success !
HRESULT hr = pAudioClient->Initialize( AUDCLNT_SHAREMODE_SHARED, AUDCLNT_STREAMFLAGS_EVENTCALLBACK, 0, 0, pDeviceFormat , NULL);
BUT, *** IAudioClient::Initialize *** failed!!!! the Error code is ( E_ACCESSDENIED 0x80070005 ).
BUT, if I check the "Microphone" in Package.appxmanifest -- Capabilities , the Error is 0x8000FFFF.
Help me please !
Toate mesajele
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28 decembrie 2011 14:07ModeratorI do not see in your code where you are initializing COM. Are you doing this?
Jeff Sanders (MSFT) -
1 ianuarie 2012 10:12What a Strange thing! I create a new project, and check the "Microphone" in Capabilities. And now it does not return error, but it hangs in method IAudioClient::Initialize. When I stop debugging, a dialog, which askes whether to allow using the Mricophone, flashes on the screen. How can I make that dialog appear in the beginning.
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6 februarie 2012 13:21
I do not see in your code where you are initializing COM. Are you doing this?
Hi Jeff, I has the same question, can I send you a demo? It's my email: linyehui#live.com
Jeff Sanders (MSFT) -
17 februarie 2012 22:04Moderator
If you are still having this issue please let me know and I will do what I can to help.
-James
Windows Media SDK Technologies - Microsoft Developer Services - http://blogs.msdn.com/mediasdkstuff/
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3 aprilie 2012 20:47I need help here. Is the above code for windows 8? They are not compiling for me.
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4 aprilie 2012 00:38Well now, I can compile the code. But IAudioClient->initialize hangs too. I don't see the dialog to ask for permission to use the microphone either.
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4 aprilie 2012 20:55
I figured the IAudioClient->initialize issue. Except checking the "Microphone" in Capabilities, you also need to set the permission in system settings. Start the application (comment out the hanging part of the code, just run the blank application), choose settings charm to set the permission for microphone. go back to code to uncomment the initialize code, run the application again. It should work now.- Marcat ca răspuns de Eric Hanson-MSFTMicrosoft Employee, Moderator 11 iunie 2012 21:43
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7 aprilie 2012 00:04Moderator
Just following up on this thread now that I am back in the office. Do you have everything you need? Was your previous post a good solution for you?
-James
Windows Media SDK Technologies - Microsoft Developer Services - http://blogs.msdn.com/mediasdkstuff/
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12 aprilie 2012 17:22
Yes, James. This problem is resolved. But I have another issue which I am still waiting for reply. Please see my thread here:
- Marcat ca răspuns de James Dailey - MSFTMicrosoft Employee, Moderator 12 aprilie 2012 22:50
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12 aprilie 2012 22:50Moderator
I replied on the referenced thread.
-James
Windows Media SDK Technologies - Microsoft Developer Services - http://blogs.msdn.com/mediasdkstuff/
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17 mai 2012 12:24
Great, this has helped!
I have another question, concerning IAudioClient->Initialize, although it seems to work for now. The WASAPI documentation states:
Note In Windows 8 Consumer Preview, the first use of IAudioClient to access the audio device should be on the STA thread. Calls from an MTA thread may result in undefined behavior.
But C++ threads are MTA by default and this doesn't seem to work:
using namespace Windows::Foundation; using namespace Platform; [Threading(ThreadingModel=ThreadingModel::STA] public ref class MySTAClass { };Intellisense declares Error: Attributes are not allowed here.
- Editat de Oslik 17 mai 2012 12:33
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18 mai 2012 00:55Moderator
Make sure it is initialized and used on the main UI thread if you are using XAML in C++.
-James
Windows Media SDK Technologies - Microsoft Developer Services - http://blogs.msdn.com/mediasdkstuff/
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4 iunie 2012 08:28
Hi,
Following several threads on how to use WASAPI in Metro Style Apps, I still have many issues understanding how it works:
What is "ActivateAudioInterface" ? never found it in MSDN except forums, and can't make it work either.
Thanks,
~Jerome
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11 iunie 2012 21:44Moderator
Jerome,
This is now:
ActivateAudioInterfaceAsync
Best Wishes - Eric
- Marcat ca răspuns de Eric Hanson-MSFTMicrosoft Employee, Moderator 11 iunie 2012 21:44
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12 iunie 2012 21:50Moderator
Jerome & Community,
The API has not been indexed by the MSDN index server. The documentation can be found here:
ActivateAudioInterfaceAsync function
http://msdn.microsoft.com/en-us/library/windows/desktop/jj128298(v=vs.85).aspx
-James
Windows Media SDK Technologies - Microsoft Developer Services - http://blogs.msdn.com/mediasdkstuff/
- Marcat ca răspuns de James Dailey - MSFTMicrosoft Employee, Moderator 12 iunie 2012 21:50
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12 iunie 2012 22:23Moderator
For Jerome & Community. Pay special attention to the remarks section for ActivateAudioInterfaceAsync it should save you a lot of time.
- Marcat ca răspuns de Eric Hanson-MSFTMicrosoft Employee, Moderator 12 iunie 2012 22:23