HLSL compiler problem
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2012년 4월 13일 금요일 오후 10:57
Hi, I want to preface this by saying I'm new to DirectX and I'm sure I'm doing something dumb. I built a DirectX Metro app using the template in Visual Studio, tweaking it to do what I'm interested in. Now I need to integrate that into a XAML app. I started a new C++ XAML project and moved much of the code from the first project into the second, making changes to support the XAML integration. My problem is that my dummy SimplePixelShader.hlsl will no longer compile. The error I'm getting is "invalid vs_2_0 output semantic 'SV_TARGET'". I added these files to my project using Project->Add Existing Files. The pixel shader is the vanilla, 6 line file from the template. Is there a special way I need to integrate the hlsl files into the XAML project that is tripping me up? Thanks.
모든 응답
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2012년 4월 14일 토요일 오전 12:22
The SimplePixelShader.hlsl needs to be compiled with the "ps" profile, not "vs". You are trying to compile the "pixel shader" as if it were a "vertex shader"
- 답변으로 표시됨 DerekMuk 2012년 4월 16일 월요일 오후 8:51
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2012년 4월 16일 월요일 오후 8:51Thanks Chuck. I see what you are saying, under Properties->HLSL Compiler.
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2012년 12월 3일 월요일 오전 5:06help me, i can not fix the error, i do not understand what is "Properties->HLSL Compiler", can you talk about it againt ? i get a error : Error : error X4502: invalid vs_2_0 output semantic 'SV_TARGET'
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2012년 12월 6일 목요일 오후 11:25
In VS 2012, right click on the .hlsl file in the project's Solution Explorer tree view. Go to "Properties". Then "HLSL Compiler" on the resulting Property Pages.
Shader Model should be set to a 4_0_level_9_x or higher shader profile for DirectX 11 apps. You cannot use the legacy "Shader Model 2"or "Shader Model 3" with Direct3D 10.x or 11.x.
- 편집됨 Chuck Walbourn - MSFT 2012년 12월 6일 목요일 오후 11:28
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2013년 2월 26일 화요일 오전 1:49This did not solve the problem...
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2013년 2월 26일 화요일 오후 7:56Then you need to provide more details on the error you are seeing...

