render video to texture
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2012年4月9日 8:37
I have use D3D11 video decoding tech to decode the video, which has been decribed in http://msdn.microsoft.com/en-us/library/windows/desktop/hh162912(v=vs.85).aspx. in one of these step, I should create a texture, which the format must be DXGI_FORMAT_NV12, then I use CreateShaderResourceView to create a view that can be used to map on the mesh.
When I used the CreateShaderResourceView interface , I just only use the DXGI_FORMAT_R8_UNORM or DXGI_FORMAT_R8G8_UNORM view format, else will be wrong, it is said in the http://msdn.microsoft.com/en-us/library/windows/desktop/bb173059(v=vs.85).aspx. When I use the DXGI_FORMAT_R8_UNORM format , the render result is just only red channel.
My question is how to set the view format or other ways, the render result will be right?
Thank you for your help
すべての返信
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2012年4月10日 3:20
just drop an information here,
your referrence document is for desktop application,
are you writing desktop application or metro style application?
if you're working on desktop application, you should post your question to desktop forum.
---------------------------------------------- JohnYe from SHANGHAI. email: yechzh@126.com
- 回答としてマーク James Dailey - MSFTMicrosoft Employee, Moderator 2012年4月11日 22:39
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2012年4月10日 3:36モデレータHello,
Thanks for your feedback, I will involve more experts to investigate it.
Best regards,
JesseJesse Jiang [MSFT]
MSDN Community Support | Feedback to us

