MSDN > フォーラム ホーム > Parallel Extensions to the .NET Framework > SpinWait - possible bug in implementation
質問する質問する
 

回答済みSpinWait - possible bug in implementation

  • 2009年6月26日 3:53Joe AlbahariMVPユーザーのメダルユーザーのメダルユーザーのメダルユーザーのメダルユーザーのメダル
     
    I'd expect the calls to Thread.Sleep(0) and Thread.Yield() to be swapped around:

    public void SpinOnce()
    {
        if (this.NextSpinWillYield)
        {
            CdsSyncEtwBCLProvider.Log.SpinWait_NextSpinWillYield();
            int num = (this.m_count >= 10) ? (this.m_count - 10) : this.m_count;
            if ((num % 20) == 0x13)
            {
                Thread.Sleep(1);
            }
            else if ((num % 5) == 4)
            {
                Thread.Sleep(0);
            }
            else
            {
                Thread.Yield();
            }
        }
        else
        {
            Thread.SpinWait(((int) 4) << this.m_count);
        }
        this.m_count = (this.m_count == 0x7fffffff) ? 10 : (this.m_count + 1);
    }


    Alternatively, it would make sense if it always called Yield instead of Sleep(0).

    Joe

    Write LINQ queries interactively - www.linqpad.net

回答

  • 2009年6月29日 20:23Emad OmaraMSFTユーザーのメダルユーザーのメダルユーザーのメダルユーザーのメダルユーザーのメダル
     回答済み

    No, it isn't. Yield will break the execution of the thread, place it at the end of the queue for its priority and looking for the highest priority ready thread in the same processor. However Sleep(0) will look for the highest priority ready thread in all processors.

    From the MSDN docs for Thread.Yield:
    "Yielding is limited to the processor that is executing the calling thread. The operating system will not switch execution to another processor, even if that processor is idle or is running a thread of lower priority"

    Emad

すべての返信

  • 2009年6月26日 18:28Emad OmaraMSFTユーザーのメダルユーザーのメダルユーザーのメダルユーザーのメダルユーザーのメダル
     回答の候補
    Thanks Joe for the feedback. SpinWait tries different ways of yielding after a certain amount of spinning, it first call Thread.Yield and every X yields it calls Sleep(0) to give its CPU slice to higher priority threads and every Y yields it calls Sleep(1) to sleep the minimum allowed time (usually between 10 and 15 ms)
    where Y >> X we don't wanna move to Sleep(1) quickly.
    Regarding to swapping Sleep(0) with Yield this will make the default yielding using Sleep(0) which would be very expensive to use Sleep that frequent especially for short spinning time.
    Hope that answers your question.

    Emad
  • 2009年6月27日 1:22Joe AlbahariMVPユーザーのメダルユーザーのメダルユーザーのメダルユーザーのメダルユーザーのメダル
     
    I don't understand. Isn't Sleep(0) supposed to be cheaper than a Yield? 

    According to Joe Duffy , "Sleep(0) actually only gives up the current thread's time-slice if a thread at equal priority is ready to run" while Yield (SwitchToThread) doesn't exhibit this problem.

    If this is not the case, then what's the difference between Sleep(0) and Yield?

    Joe




    Write LINQ queries interactively - www.linqpad.net
  • 2009年6月29日 20:23Emad OmaraMSFTユーザーのメダルユーザーのメダルユーザーのメダルユーザーのメダルユーザーのメダル
     回答済み

    No, it isn't. Yield will break the execution of the thread, place it at the end of the queue for its priority and looking for the highest priority ready thread in the same processor. However Sleep(0) will look for the highest priority ready thread in all processors.

    From the MSDN docs for Thread.Yield:
    "Yielding is limited to the processor that is executing the calling thread. The operating system will not switch execution to another processor, even if that processor is idle or is running a thread of lower priority"

    Emad