Building Windows Store games with DirectX
Using C++ and DirectX 11.1 to build immersive games for Windows 8
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- 4301

Async Turn Based API?
Fingertip Tech, INC dimanche 14 avril 2013 12:58 - 7354

Type of directX surface for interactive vector drawing application
John Rick jeudi 11 avril 2013 07:53 - 1397

Tutorials and resources for FBX files
cappah vendredi 5 avril 2013 15:06 - 3396

Cropping image with direct2d for arbitrary shape
John Rick mercredi 3 avril 2013 16:49 - 3415

Mixing 3D and 2D
Soft Sell Studios samedi 30 mars 2013 12:14 - 3468

Multi-threaded use of SinkWriter (or equivalent)
TwoWheelsGood mercredi 20 mars 2013 17:12 - 4685

Surface Pro Problems
David_Brooks jeudi 14 mars 2013 21:02 - 2436

Fullscreen mode + multiply devices?
mr.Irno dimanche 24 mars 2013 11:51 - 3425

E_NOINTERFACE with Media Engine TransferVideoFrame
Pierre Maloka mercredi 20 mars 2013 02:18 - 3444

Game Development Tools
dwc2987 jeudi 21 mars 2013 22:17 - 12567

Multiple SwapChainBackgroundPanel objects lead to memory leak
eikuh lundi 18 mars 2013 12:44 - 1487

Visual Studio 2012 copies standard shaders while using certain FBX-files
Tim- mercredi 20 mars 2013 12:14 - 1449

Game Development for windows 8 app
Anuss mercredi 20 mars 2013 10:09 - 2431

Windows RT touch-animation stutter?
Tim- mercredi 20 mars 2013 12:28 - 1248

Does Direct2D support stencil test
Leonard jeudi 21 mars 2013 00:53 - 2456

C++ AMP and Direct2D
Ghostrider-13 dimanche 17 mars 2013 04:59 - 2509

Sometimes XAML init crashes in D3D11 module
Raptor K mardi 12 mars 2013 14:50 - 3530

Direct3D viewport problem on MS Surface
jmenossi vendredi 8 mars 2013 15:56 - 2605

D3D Draw error when using D2D ANTIALIAS_MODE?
Raptor K jeudi 7 mars 2013 06:33 - 4565

Loading several ID2D1Bitmaps in to some sort of collection
adrifre7 mercredi 6 mars 2013 15:44

