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RespondidaHit-Testing with a scaled path doesn't work

  • jueves, 02 de julio de 2009 12:45Brain K. Medallas del usuarioMedallas del usuarioMedallas del usuarioMedallas del usuarioMedallas del usuario
     
    Hello!

    I've got a Path as a String (s.th. like "F1 M 440.823,310.821C 430.458,312.303 422.313,320.451 420.833,330.82") and want to use it for hit testing. To check for other elements nearby I want to scale the path (from it's center) so that it's 20% (or the like) larger. But when it's scaled hit testing doesn't work - without scaling it works pretty well, but I need to know the elements close to the geometry...

    Here's some code:

            
     {
                Geometry geo = Geometry.Parse("F1 M 419.561,159.471C 421.041,169.841 429.185,177.988 439.551,179.469");
    
                Path hitTestPath = new Path();
                hitTestPath.Data = geo;
                hitTestPath.Fill = Brushes.CadetBlue;
                hitTestPath.Stretch = Stretch.Fill;
    
                Canvas.SetLeft(hitTestPath, 418.894);
                Canvas.SetTop(hitTestPath, 158.804);
    
                // DrawingBase is a Canvas
    DrawingBase.Children.Add(hitTestPath);
     ScaleTransform scTrans = new ScaleTransform(); scTrans.ScaleX = 2; scTrans.ScaleY = 2; scTrans.CenterX = 10; scTrans.CenterY = 10; hitTestPath.RenderTransform = scTrans; // Set up a callback to receive the hit test result enumeration. VisualTreeHelper.HitTest(DrawingBase, null, new HitTestResultCallback(myHitTestCallback), new GeometryHitTestParameters(hitTestPath.Data)); } public HitTestResultBehavior myHitTestCallback(HitTestResult result) { if (result.VisualHit.GetType() == typeof(Path)) { Path path = (Path)result.VisualHit; MessageBox.Show("Pathname: " + path.Name); } return HitTestResultBehavior.Continue; }

    Any ideas? Thx!!!
    • EditadoBrain K. sábado, 04 de julio de 2009 17:06
    •  

Respuestas

  • martes, 07 de julio de 2009 21:43Brendan Clark - MSFT Medallas del usuarioMedallas del usuarioMedallas del usuarioMedallas del usuarioMedallas del usuario
     Respondida
    This is a known issue - the hit testing code uses an absolute amount of tolerance relative to the size of the geometry itself, not the rendered size including the application of any scale transforms.  That means that at the geometry's natural size hit-testing works fine, but the small amount of leeway will be greatly amplified when it is scaled up which gives the impression of hit-testing using far larger bounds than expected.  This won't be fixed for the next release.  The best work-around is to generate your geometry at a size closer to the largest size you need it to be accurately hit-tested, and to scale down from there instead of up, since shrinking the tolerance is less noticeable than increasing it.

Todas las respuestas

  • sábado, 04 de julio de 2009 17:08Brain K. Medallas del usuarioMedallas del usuarioMedallas del usuarioMedallas del usuarioMedallas del usuario
     
    No ideas? :(

    I have to find a solution - I'll tell you my solution as soon as I found one... ;)
  • martes, 07 de julio de 2009 21:43Brendan Clark - MSFT Medallas del usuarioMedallas del usuarioMedallas del usuarioMedallas del usuarioMedallas del usuario
     Respondida
    This is a known issue - the hit testing code uses an absolute amount of tolerance relative to the size of the geometry itself, not the rendered size including the application of any scale transforms.  That means that at the geometry's natural size hit-testing works fine, but the small amount of leeway will be greatly amplified when it is scaled up which gives the impression of hit-testing using far larger bounds than expected.  This won't be fixed for the next release.  The best work-around is to generate your geometry at a size closer to the largest size you need it to be accurately hit-tested, and to scale down from there instead of up, since shrinking the tolerance is less noticeable than increasing it.