Write a bitmap directly to the backbuffer
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jueves, 10 de mayo de 2012 15:49
Hello, I'm continuing my work trying to get a 3rd party video renderer to render to a Metro application. What I'd like to do is write a bitmap directly to the directx backbuffer. Is that possible or do I have to have some kind of surface to texture? Would this be easier to do in direct2d?
So far I've tried to do this in a few different ways but I can't get my bitmap to show up.
Todas las respuestas
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viernes, 11 de mayo de 2012 7:42Moderador
Hello,
Thanks for your feedback, I will involve more experts to investigate it.
Best regards,
Jesse
Jesse Jiang [MSFT]
MSDN Community Support | Feedback to us
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viernes, 11 de mayo de 2012 23:16Moderador
Hello Kellen,
You have a few options. You can create a quad and set the texture on the quad. You can create a D3D11Resource containing a texture and then call "present" on the resource without clearing the scene.
I hope this helps,
James
Windows Media SDK Technologies - Microsoft Developer Services - http://blogs.msdn.com/mediasdkstuff/
- Propuesto como respuesta James Dailey - MSFTMicrosoft Employee, Moderator viernes, 11 de mayo de 2012 23:16
- Marcado como respuesta Jesse JiangMicrosoft Contingent Staff, Moderator viernes, 01 de junio de 2012 9:28

