Yet another tile game : Psykoban (Sokoban clone, source included)
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Sunday, October 15, 2006 6:46 PMThis is the fourth game I've made using the XNA framework & GSE, this one is a sokoban clone (sokoban meaning warehouse keeper). The objective is simple, push the boxes/barrels in the appropriate locations to complete the level. But you can only move in one direction and can only push one box/barrel at a time. The game includes 12 levels, and unlike other clones having a character as the player, I used a forklift thing-a-ma-jig.
Screenshots/Download
Enjoy!
All Replies
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Monday, October 16, 2006 4:35 AMAt first glance of the screenshots I would say nicely done. I (and my kids) love games like this, so I'm looking forward to giving a full eval. Gonna check out the source too.
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Monday, October 16, 2006 4:48 AMok, a couple comments.
1. I like the little forklift turning animation, it's a nice touch.
2. Sometimes keypresses aren't acknowledged, requiring me to hit a key more than once to get a response. Occasionally I end up hitting the key one time too many and screwing up the level.
2a. Telling users to hit START to continue might be confusing to kids on windows. Hitting enter works, although I had to hit it more than once on a couple levels.
Otherwise, good job. Did you design all the puzzles yourself? -
Monday, October 16, 2006 1:14 PMThanks Maximus,
About the key(s) not registering, It'll only register if no other keys are pressed and the player isn't moving, I'll try to fix that. For the "hit Start", its mainly because the game can be played with the 360 controller.. maybe I should make a PC and a 360 version..
Indeed I made most of the puzzles myself (using the tile editor MappyWin32), except for three of them (the more difficult ones), which I made looking at images of other levels.
But if you wish to add more levels for you own enjoyment, here's a humongous database :
http://www.sourcecode.se/sokoban/levels.php
I will verify the key issue and make an update today if necessary.