360 Boat game with source
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Tuesday, January 09, 2007 1:17 AMHelloI was playing about again the last 4 days and come up with a little boat game for the 360. The source code is very untidy but there might be something of use in there for some people. It was written for use on the 360, it might work ok for the PC. You can have 1 to 4 players and it uses some ai for the others. There's only 1 track at the moment - I may get around to fixing it all up into a proper game if there's enough interest or if an artist wants to help out. It plays a different sound effect when you cross the line and beat your own best score. My best lap is 8.07 (no down to a 7.96) seconds.Best to use a 360 pad but here's some keys if you feel the need.Q and E change the number of players - best to stick to 1 for the PC as I haven't set all the controls up - the keys are in settings.xml.S turns the vibration on and off.Left Ctrl starts the game.Z, X turn left and right.F - forwards.Let me know what you think!Scott
All Replies
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Tuesday, January 09, 2007 3:33 AM
Looks good from the screen shot.. downloading now to have a closer look.
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Tuesday, January 09, 2007 5:56 AM
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Tuesday, January 09, 2007 1:30 PMI haven't had a chance to play it, but it looks very nice. Is the water a static texture or did you implement effects for it?
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Tuesday, January 09, 2007 3:42 PMHiThanks for the comments.The water is a static texture underneath with another image applied over the top as an additive. It's the water effect you see on web pages and things where you can create ripples in it. It's a 320x180 image that's stretched up to the size of the screen. Any higher a resolution and it slows down horribly.I really should sit down and figure out how to write a pixel shader for it as I had to fine tune the important loops to get it running as is. Stupid really when the GPU would probably whizz through it.
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Wednesday, January 10, 2007 4:44 AM
This game rules! I think the water effect takes it to that next level though, nice job. The only thing that pissed me off was some of the collission detection. Sometimes if you nick a wall, instead of bouncing off and still move forwards, it would bounce you totally backwards.
I'd like to see some more stuff from you. Are you entering the dream build play contest?
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Wednesday, January 10, 2007 4:02 PMThanks for the kind words, the collision detection is accurate as it uses a black & white version of the map for detecting pixel perfect collisions. Unfortunately the response to them is hard to work out - I don't know how you get a collision normal from a pixel mask. Currently it makes a guess at it from using the waypoints of the AI but it's not very accurate. Think I'll rewrite it and and fix it up to use a proper collision system.Not sure what to do about the deam build play contest - probably wait and see what's announced and see if I can put something out. Not sure what yet though.
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Saturday, January 13, 2007 6:26 PMThis a great game 2 thumbs up simple but chalageing
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Sunday, January 14, 2007 8:00 AMNice, only problem is that the yellow boat got stuck and gave up :(
http://img292.imageshack.us/img292/4905/screenshot004ft8.jpg -
Sunday, January 14, 2007 4:25 PMHmm.. Did you start it with 2 players and only play with 1 player?My website is out of bandwidth and the hosting company charge a whack to get more so does anybody know anothe rplace I can host the files for now please? I've tried a couple but whenever I upload a file it crashes my router as it finishes and never shows up.Scotthttp:\\www.360gamedev.com
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Sunday, January 14, 2007 6:40 PM
DivShare seems popular and unlike many others that I see used they claim they wont have overly invasive advertising (for now there is no advertising).
Cheers,
Leaf. -
Sunday, January 14, 2007 8:29 PMI'll host it for you, if you want.
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Sunday, January 14, 2007 8:36 PM
luggage wrote: Hmm.. Did you start it with 2 players and only play with 1 player?My website is out of bandwidth and the hosting company charge a whack to get more so does anybody know anothe rplace I can host the files for now please? I've tried a couple but whenever I upload a file it crashes my router as it finishes and never shows up.Scotthttp:\\www.360gamedev.com
3 people finished, but the times kept going, I closed it out, and did another race, and the yellow one gave up again.
http://www.bigbluehost.com Are awesome :) Great support and everything.
Good plans to with Cpanel, Fantastico and everything. Starts at $3.95 a month for 1 gig space and 20 gigs b/w -
Monday, January 15, 2007 1:51 AMI'm more than happy to put the files up on my server if you need additional mirrors, just let me know. I'm not planning on being a community hosting service (where are you guys? ;) ), but I'm more than willing to help out when someone needs it.
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Monday, January 15, 2007 2:34 PMHow about this one?
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Monday, January 15, 2007 6:03 PMTJ Hollis: The game defaults to two players when it starts - try changing it to 1 player and that should sort it.Jim: I do have an account there but whenever I upload a project it crashes my router when it's almost complete and then the project never shows - then I have to restart it to get web access back.Regarding the hosting - I've added some more bandwidth for now. Thanks for the offers and if that runs out I may send you a quick email if that's ok.Thanks again!Scott
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Sunday, January 21, 2007 3:31 AMHow bout http://filelabs.net/ It may not be specifically for this but it is good for hosting things since you dont have to wait or try to find the download button thru hundreds of ads
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Sunday, January 21, 2007 5:49 AM
^ What's the point if we don't get the source code on that site?
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Sunday, January 21, 2007 8:13 AM
waheyluggage wrote: Jim: I do have an account there but whenever I upload a project it crashes my router when it's almost complete and then the project never shows - then I have to restart it to get web access back.
I'm sorry you're having trouble uploading to my site. Ironically, you're likely having the problem because the site allows you to upload at a high speed compared to all the other places you've used, which are under much heavier loads and/or don't allow you to upload as fast. The higher speed is likely tripping up your router. Not that it's normal for such a thing to happen to a router (I actually had a crap router years ago with a similar problem), but there's nothing inherently wrong with the site - it uses a standard upload form, nothing more.
Also I've done literally hundreds of project uploads during development and never had the problem you mentioned. Maybe it's time to go router shopping?
By the way, very cool game. -
Tuesday, January 30, 2007 7:41 PMGreat game... I cant wait to learn how to start creating games like this. I was very impressed and didnt have the problem with the yellow boat giving up. I did notice the time kept going after the race was finished though.

