Hit-Testing with a scaled path doesn't workHello!<br/> <br/> I've got a Path as a String (s.th. like &quot;F1 M 440.823,310.821C 430.458,312.303 422.313,320.451 420.833,330.82&quot;) and want to use it for hit testing. To check for other elements nearby I want to scale the path (from it's center) so that it's 20% (or the like) larger. But when it's scaled hit testing doesn't work - without scaling it works pretty well, but I need to know the elements close to the geometry...<br/> <br/> Here's some code:<br/> <br/> <div style="color:Black;background-color:White"> <pre> <pre> { Geometry geo = Geometry.Parse(&quot;F1 M 419.561,159.471C 421.041,169.841 429.185,177.988 439.551,179.469&quot;); Path hitTestPath = new Path(); hitTestPath.Data = geo; hitTestPath.Fill = Brushes.CadetBlue; hitTestPath.Stretch = Stretch.Fill; Canvas.SetLeft(hitTestPath, 418.894); Canvas.SetTop(hitTestPath, 158.804); // DrawingBase is a Canvas<br/> DrawingBase.Children.Add(hitTestPath);<br/>  ScaleTransform scTrans = new ScaleTransform(); scTrans.ScaleX = 2; scTrans.ScaleY = 2; scTrans.CenterX = 10; scTrans.CenterY = 10; hitTestPath.RenderTransform = scTrans; // Set up a callback to receive the hit test result enumeration. VisualTreeHelper.HitTest(DrawingBase, null, new HitTestResultCallback(myHitTestCallback), new GeometryHitTestParameters(hitTestPath.Data)); } public HitTestResultBehavior myHitTestCallback(HitTestResult result) { if (result.VisualHit.GetType() == typeof(Path)) { Path path = (Path)result.VisualHit; MessageBox.Show(&quot;Pathname: &quot; + path.Name); } return HitTestResultBehavior.Continue; }</pre> <br/></pre> </div> Any ideas? Thx!!!© 2009 Microsoft Corporation. All rights reserved.Wed, 08 Jul 2009 11:43:18 Zb307676b-d8b2-4af0-9f6f-1e150eed97bahttp://social.msdn.microsoft.com/Forums/en-US/wpf/thread/b307676b-d8b2-4af0-9f6f-1e150eed97ba#b307676b-d8b2-4af0-9f6f-1e150eed97bahttp://social.msdn.microsoft.com/Forums/en-US/wpf/thread/b307676b-d8b2-4af0-9f6f-1e150eed97ba#b307676b-d8b2-4af0-9f6f-1e150eed97baBrain K.http://social.msdn.microsoft.com/Profile/en-US/?user=Brain%20K.Hit-Testing with a scaled path doesn't workHello!<br/> <br/> I've got a Path as a String (s.th. like &quot;F1 M 440.823,310.821C 430.458,312.303 422.313,320.451 420.833,330.82&quot;) and want to use it for hit testing. To check for other elements nearby I want to scale the path (from it's center) so that it's 20% (or the like) larger. But when it's scaled hit testing doesn't work - without scaling it works pretty well, but I need to know the elements close to the geometry...<br/> <br/> Here's some code:<br/> <br/> <div style="color:Black;background-color:White"> <pre> <pre> { Geometry geo = Geometry.Parse(&quot;F1 M 419.561,159.471C 421.041,169.841 429.185,177.988 439.551,179.469&quot;); Path hitTestPath = new Path(); hitTestPath.Data = geo; hitTestPath.Fill = Brushes.CadetBlue; hitTestPath.Stretch = Stretch.Fill; Canvas.SetLeft(hitTestPath, 418.894); Canvas.SetTop(hitTestPath, 158.804); // DrawingBase is a Canvas<br/> DrawingBase.Children.Add(hitTestPath);<br/>  ScaleTransform scTrans = new ScaleTransform(); scTrans.ScaleX = 2; scTrans.ScaleY = 2; scTrans.CenterX = 10; scTrans.CenterY = 10; hitTestPath.RenderTransform = scTrans; // Set up a callback to receive the hit test result enumeration. VisualTreeHelper.HitTest(DrawingBase, null, new HitTestResultCallback(myHitTestCallback), new GeometryHitTestParameters(hitTestPath.Data)); } public HitTestResultBehavior myHitTestCallback(HitTestResult result) { if (result.VisualHit.GetType() == typeof(Path)) { Path path = (Path)result.VisualHit; MessageBox.Show(&quot;Pathname: &quot; + path.Name); } return HitTestResultBehavior.Continue; }</pre> <br/></pre> </div> Any ideas? Thx!!!Thu, 02 Jul 2009 12:45:44 Z2009-07-04T17:06:41Zhttp://social.msdn.microsoft.com/Forums/en-US/wpf/thread/b307676b-d8b2-4af0-9f6f-1e150eed97ba#a6bb9dac-2a40-466d-8312-e63b2f4ed94chttp://social.msdn.microsoft.com/Forums/en-US/wpf/thread/b307676b-d8b2-4af0-9f6f-1e150eed97ba#a6bb9dac-2a40-466d-8312-e63b2f4ed94cBrain K.http://social.msdn.microsoft.com/Profile/en-US/?user=Brain%20K.Hit-Testing with a scaled path doesn't workNo ideas? :(<br/> <br/> I have to find a solution - I'll tell you my solution as soon as I found one... ;)Sat, 04 Jul 2009 17:08:38 Z2009-07-04T17:08:38Zhttp://social.msdn.microsoft.com/Forums/en-US/wpf/thread/b307676b-d8b2-4af0-9f6f-1e150eed97ba#9140c16b-bd18-4466-8f89-1ffb34e25bf4http://social.msdn.microsoft.com/Forums/en-US/wpf/thread/b307676b-d8b2-4af0-9f6f-1e150eed97ba#9140c16b-bd18-4466-8f89-1ffb34e25bf4Brendan Clark - MSFThttp://social.msdn.microsoft.com/Profile/en-US/?user=Brendan%20Clark%20-%20MSFTHit-Testing with a scaled path doesn't workThis is a known issue - the hit testing code uses an absolute amount of tolerance relative to the size of the geometry itself, not the rendered size including the application of any scale transforms.  That means that at the geometry's natural size hit-testing works fine, but the small amount of leeway will be greatly amplified when it is scaled up which gives the impression of hit-testing using far larger bounds than expected.  This won't be fixed for the next release.  The best work-around is to generate your geometry at a size closer to the largest size you need it to be accurately hit-tested, and to scale down from there instead of up, since shrinking the tolerance is less noticeable than increasing it.Tue, 07 Jul 2009 21:43:14 Z2009-07-07T21:44:19Z