Sunday, September 04, 2011 3:34 PM
I have a 2D image and the suitable 3D model for it. And now I want to construct a 3D image.
For excample the result should look similar to this.
Is there any way to do this with WPF? Thanks in advance.
- Edited by 313371 Sunday, September 04, 2011 5:59 PM
Tuesday, September 06, 2011 3:47 AMModerator
Yes, WPF has the way to do it, but it is very very complex if you want to put the above image on the 3D object. We call it "stick texture" on the 3D model.
For example, we have a simple 3D surface, we want to stick one image on it, we have to do the following steps:
1. Split the surface to some triangles. Mark the points of these triangles as the index:
2. Map the points on this 3D surface to the points on the 2D image by its index:
3. You will view the 2D image on the 3D object as its texture.
This is a very simple texture sample. But your scenario is too complex and can be done manually. Please try to use the 3D building tools like 3D Max Studio, Blender or ZAM3D etc., then export the 3D models to XAML code.
More about the 3D basic in WPF, please view:
And for 3D texture in WPF: http://www.devx.com/dotnet/Article/42450
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Bob Bao [MSFT]
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- Marked As Answer by Bob_BaoMVP, Moderator Monday, September 12, 2011 8:05 AM
Tuesday, September 06, 2011 8:25 AMThank you very much for the reply. I will take a look at this.
Monday, September 12, 2011 7:52 PMI ended up using directx for this problem.