Building Windows Store games with DirectX
Using C++ and DirectX 11.1 to build immersive games for Windows 8
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- 0786

Visual Studio 3D Starter Kit
Steve Otteson Tuesday, January 01, 2013 5:06 PM - 1762

DirectWrite Custom TextRenderer with cleartype
Kylawl Saturday, December 29, 2012 10:05 PM - 11204

using MediaCapture StartRecordToStreamAsync()
Dafit Tuesday, November 27, 2012 5:09 PM - 1788

play .swf file
RainyCherry Wednesday, December 26, 2012 2:52 AM - 1848

How to load ID2D1Bitmap1 from Assets
rosc77 Monday, December 17, 2012 10:29 AM - 2745

Compiler doesn't like PCF shadow code in Windows Store app
Steve Otteson Tuesday, December 18, 2012 10:41 PM - 2827

Attempting to add shadows to my DirectX app
Steve Otteson Monday, December 17, 2012 8:37 PM - 12855

shader compile error issue?
zjubaoli Wednesday, September 19, 2012 8:24 AM - 41467

Cubemap update problem on Surface Tablet.
vincentely Saturday, December 08, 2012 9:33 AM - 31150

DirectX 9_1, D2DRenderTarget EndDraw Out of Memory Exception
Mike Muir Sunday, December 09, 2012 3:11 PM - 4956

Depth test Problem
Dhiogo Brustolin Tuesday, December 11, 2012 12:57 PM - 82463

A new bug in the VS2012 RTM with 9200 ?
Raptor K Thursday, August 16, 2012 2:09 PM - 11372

Books for beginning Windows Store game programming in DirectX and C++?
Garegin Tadevosyan Thursday, December 06, 2012 12:30 PM - 21182

IMFMediaEngine performance issues on ARM tablet
Colin J. MacDougall Tuesday, December 04, 2012 11:14 PM - 91966

Where is the main function?
lloyd Wednesday, September 12, 2012 1:50 PM - 1984

how to call SetCharacterSpacing in Directx for Windows8
shaker.ismaeel Tuesday, December 04, 2012 2:59 PM - 11100

How to implement image fading effect in Direct3D11
Leonard Monday, November 12, 2012 4:14 PM - 21195

DirectX 11.1 MultiThreaded Rendering Problem
Pooya Eimandar Monday, December 03, 2012 7:05 PM - 0897

Why IMFMediaEngine::TransferVideoFrame return E_FAIL and throw a exception on GTS 250 on 64 bit Windows 8 Pro
igameengine Monday, December 03, 2012 7:18 AM - 11058

Game Graphics Development
SubZero Dev Friday, November 30, 2012 7:51 AM


