Monday, April 09, 2012 8:37 AM
I have use D3D11 video decoding tech to decode the video, which has been decribed in http://msdn.microsoft.com/en-us/library/windows/desktop/hh162912(v=vs.85).aspx. in one of these step, I should create a texture, which the format must be DXGI_FORMAT_NV12, then I use CreateShaderResourceView to create a view that can be used to map on the mesh.
When I used the CreateShaderResourceView interface , I just only use the DXGI_FORMAT_R8_UNORM or DXGI_FORMAT_R8G8_UNORM view format, else will be wrong, it is said in the http://msdn.microsoft.com/en-us/library/windows/desktop/bb173059(v=vs.85).aspx. When I use the DXGI_FORMAT_R8_UNORM format , the render result is just only red channel.
My question is how to set the view format or other ways, the render result will be right?
Thank you for your help
Tuesday, April 10, 2012 3:20 AM
just drop an information here,
your referrence document is for desktop application,
are you writing desktop application or metro style application?
if you're working on desktop application, you should post your question to desktop forum.
---------------------------------------------- JohnYe from SHANGHAI. email: email@example.com
- Marked As Answer by James Dailey - MSFTMicrosoft Employee, Moderator Wednesday, April 11, 2012 10:39 PM
Tuesday, April 10, 2012 3:36 AMModeratorHello,
Thanks for your feedback, I will involve more experts to investigate it.
Jesse Jiang [MSFT]
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