fxc compiler 9.30.9200.16384 bug report and hope to get fix in future
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Saturday, January 19, 2013 5:19 AM
The following file fail to compiler under the compiler version I mentioned. (The one shipped with Visual Studio 12)
//hlsl start
cbuffer ConstantBuffer00 : register(b0)
{
uint4 cb00[1024];
};
RWStructuredBuffer<uint> BufferAtomic : register(u1);
Texture2D tex : register( t0 );
SamplerState sam : register( s0 )
{
Filter = MIN_MAG_MIP_LINEAR;
AddressU = Wrap;
AddressV = Wrap;
};
struct PSInput
{
float4 col : COLOR;
};
float4 main(PSInput input) : SV_Target
{
uint k = (uint)(input.col.y);
InterlockedAdd( BufferAtomic[k], (uint)(input.col.r) );
if (cb00[k].x == 0)
{
discard;
}
return tex.Sample( sam, input.col.rg );
}
//hlsl end
Compiling command line:
fxc /Tps_5_0 test.fx
Error info:
test.fx(29,12-42): error X3662: gradient operation uses a value that may not be defined for all pixels (in ps_5_0 UAV loads can not participate in gradient operations)
test.fx(27,8-15): error X3662: this variable dependent on potentially UAV-related data: BufferAtomic
This error information is wrong. The same hlsl can compile successfully with fxc shipped in June 2010 DirectxSDK.
I want to confirm this is a HLSL compiler bug. And I also want to know when the potential fix will be available. Since such compiler is embedded in WindowsSDK/Windows8, the public fix will only be shipped to new SDK or windows8 update? (I am using windows7, so I have such concern.)
I do not need workaround, since I can use old version compiler to offer binaries instead.
Thanks,
Tango
All Replies
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Monday, January 21, 2013 10:27 PM
The D3DCompiler is serviced through Windows SDK releases. It's not part of the Windows OS at all. Any updates would therefore be released through a future Windows SDK release.
http://blogs.msdn.com/b/chuckw/archive/2012/05/07/hlsl-fxc-and-d3dcompile.aspx
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Tuesday, January 22, 2013 1:32 AM
Thanks for the info!
We still want to confirm it to be the HLSL compiler bug, and hope MS to fix when next version WindowsSDK is release.
Thanks
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Tuesday, January 22, 2013 8:05 PM
This issue has been filed.
- Marked As Answer by Tango1979 Wednesday, January 23, 2013 6:49 PM
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Wednesday, January 23, 2013 6:48 PM
Thanks!
We will use compiled MS tokens temporarily.


