Thursday, August 16, 2012 3:07 PMHi,
I have a problem with porting our C++ application from Windows/iOS/Android/Symbian/Bada/.. to Windows 8 Metro (Modern) (Windows 8 Pro RTM 64bits, only C++ and DirectX). Application is really big and doesn't content any own libraries (we used only libpng, zlib and fmod).
After start application, before, than system call Main, I see this exception:
First-chance exception at 0x77C0B2D8 (ntdll.dll) in myapp.exe: 0xC0000139: Entry Point Not Found.
If there is a handler for this exception, the program may be safely continued.
Do you know this problem?
Friday, August 17, 2012 1:31 AMModeratorNo -- did this work with pre-release versions of VS2012/Win8?
Friday, August 17, 2012 9:36 AMNo, it's new project in final version of Visual Studio 2012.
Friday, August 17, 2012 8:18 PMModerator
Does the app run after continuing from this FCE?
Do unmodified wizard generated projects run?
Which project type did you use as a base, and how did you modify it?
Monday, August 20, 2012 3:05 AMSounds like a problem of some missing dependencies. I would suggest running "dumpbin /imports" on all your app's binaries and ensuring that all the referenced DLLs are either in your package or available in Windows itself.
Raman Sharma | Program Manager, Visual C++ | @rasharm_msft
(if my post has answered your question, please consider using the 'mark as answer' feature in the forums to help others)
- Marked As Answer by Michal Červenka Wednesday, August 22, 2012 8:31 AM
Tuesday, August 21, 2012 3:36 PMThanks for answer, I used unmodified Direct3D App Metro template and I only added two libs.
Tuesday, August 21, 2012 3:45 PMHi Raman, thanks for answer. This is not problem with dependencies probably. I check dependencies in app and in all libraries with dumpbin.
I will try remove all using of thirdparty libs.
Tuesday, August 21, 2012 5:55 PMModerator
What is the entry point shown by 'dumpbin /headers myapp.exe'?
Wednesday, August 22, 2012 7:22 AMEntry point is: B5B03 entry point (004B5B03) @ILT+27390(_WinMainCRTStartup)
Wednesday, August 22, 2012 8:34 AMSolved.:) The problem was in Audio section in FMOD library. I removed FMOD and everything started to work fine. Now, I must find another audio library.