How to use WASPAI Capture in Metro style apps
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Sunday, December 25, 2011 10:11 AM
Since the WASAPI is surpported in Metro style apps, I tried it:
Platform::String^ id = Windows::Media::Devices::MediaDevice::GetDefaultAudioCaptureId( Windows::Media::Devices::AudioDeviceRole::Console );
Microsoft::WRL::ComPtr<IAudioClient> pAudioClient = NULL;
ActivateAudioInterface( id->Data(), __uuidof( IAudioClient ), (void**)&pAudioClient );
WAVEFORMATEX *pDeviceFormat = NULL;
pAudioClient->GetMixFormat( &pDeviceFormat );
All of above are success !
HRESULT hr = pAudioClient->Initialize( AUDCLNT_SHAREMODE_SHARED, AUDCLNT_STREAMFLAGS_EVENTCALLBACK, 0, 0, pDeviceFormat , NULL);
BUT, *** IAudioClient::Initialize *** failed!!!! the Error code is ( E_ACCESSDENIED 0x80070005 ).
BUT, if I check the "Microphone" in Package.appxmanifest -- Capabilities , the Error is 0x8000FFFF.
Help me please !
All Replies
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Wednesday, December 28, 2011 2:07 PMModeratorI do not see in your code where you are initializing COM. Are you doing this?
Jeff Sanders (MSFT) -
Sunday, January 01, 2012 10:12 AMWhat a Strange thing! I create a new project, and check the "Microphone" in Capabilities. And now it does not return error, but it hangs in method IAudioClient::Initialize. When I stop debugging, a dialog, which askes whether to allow using the Mricophone, flashes on the screen. How can I make that dialog appear in the beginning.
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Monday, February 06, 2012 1:21 PM
I do not see in your code where you are initializing COM. Are you doing this?
Hi Jeff, I has the same question, can I send you a demo? It's my email: linyehui#live.com
Jeff Sanders (MSFT) -
Friday, February 17, 2012 10:04 PMModerator
If you are still having this issue please let me know and I will do what I can to help.
-James
Windows Media SDK Technologies - Microsoft Developer Services - http://blogs.msdn.com/mediasdkstuff/
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Tuesday, April 03, 2012 8:47 PMI need help here. Is the above code for windows 8? They are not compiling for me.
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Wednesday, April 04, 2012 12:38 AMWell now, I can compile the code. But IAudioClient->initialize hangs too. I don't see the dialog to ask for permission to use the microphone either.
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Wednesday, April 04, 2012 8:55 PM
I figured the IAudioClient->initialize issue. Except checking the "Microphone" in Capabilities, you also need to set the permission in system settings. Start the application (comment out the hanging part of the code, just run the blank application), choose settings charm to set the permission for microphone. go back to code to uncomment the initialize code, run the application again. It should work now.- Marked As Answer by Eric Hanson-MSFTMicrosoft Employee, Moderator Monday, June 11, 2012 9:43 PM
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Saturday, April 07, 2012 12:04 AMModerator
Just following up on this thread now that I am back in the office. Do you have everything you need? Was your previous post a good solution for you?
-James
Windows Media SDK Technologies - Microsoft Developer Services - http://blogs.msdn.com/mediasdkstuff/
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Thursday, April 12, 2012 5:22 PM
Yes, James. This problem is resolved. But I have another issue which I am still waiting for reply. Please see my thread here:
- Marked As Answer by James Dailey - MSFTMicrosoft Employee, Moderator Thursday, April 12, 2012 10:50 PM
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Thursday, April 12, 2012 10:50 PMModerator
I replied on the referenced thread.
-James
Windows Media SDK Technologies - Microsoft Developer Services - http://blogs.msdn.com/mediasdkstuff/
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Thursday, May 17, 2012 12:24 PM
Great, this has helped!
I have another question, concerning IAudioClient->Initialize, although it seems to work for now. The WASAPI documentation states:
Note In Windows 8 Consumer Preview, the first use of IAudioClient to access the audio device should be on the STA thread. Calls from an MTA thread may result in undefined behavior.
But C++ threads are MTA by default and this doesn't seem to work:
using namespace Windows::Foundation; using namespace Platform; [Threading(ThreadingModel=ThreadingModel::STA] public ref class MySTAClass { };Intellisense declares Error: Attributes are not allowed here.
- Edited by Oslik Thursday, May 17, 2012 12:33 PM
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Friday, May 18, 2012 12:55 AMModerator
Make sure it is initialized and used on the main UI thread if you are using XAML in C++.
-James
Windows Media SDK Technologies - Microsoft Developer Services - http://blogs.msdn.com/mediasdkstuff/
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Monday, June 04, 2012 8:28 AM
Hi,
Following several threads on how to use WASAPI in Metro Style Apps, I still have many issues understanding how it works:
What is "ActivateAudioInterface" ? never found it in MSDN except forums, and can't make it work either.
Thanks,
~Jerome
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Monday, June 11, 2012 9:44 PMModerator
Jerome,
This is now:
ActivateAudioInterfaceAsync
Best Wishes - Eric
- Marked As Answer by Eric Hanson-MSFTMicrosoft Employee, Moderator Monday, June 11, 2012 9:44 PM
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Tuesday, June 12, 2012 9:50 PMModerator
Jerome & Community,
The API has not been indexed by the MSDN index server. The documentation can be found here:
ActivateAudioInterfaceAsync function
http://msdn.microsoft.com/en-us/library/windows/desktop/jj128298(v=vs.85).aspx
-James
Windows Media SDK Technologies - Microsoft Developer Services - http://blogs.msdn.com/mediasdkstuff/
- Marked As Answer by James Dailey - MSFTMicrosoft Employee, Moderator Tuesday, June 12, 2012 9:50 PM
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Tuesday, June 12, 2012 10:23 PMModerator
For Jerome & Community. Pay special attention to the remarks section for ActivateAudioInterfaceAsync it should save you a lot of time.
- Marked As Answer by Eric Hanson-MSFTMicrosoft Employee, Moderator Tuesday, June 12, 2012 10:23 PM


