"Casual Game" and Feedback
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Wednesday, May 09, 2007 9:26 PM
I've been playing with creating an asteroids type game and I have to say I'm pretty impressed with Silverlight Alpha!
If you want to take a peek at the work in progress, you can go here. Also a blog post on the subject. It's not a complete game but I think I've proofed out input, frame rate, graphics... I hope to complete the game soon and post up the code as a sample.
Anyway, I wanted to give some feedback on the Alpha for whoever is listening on the dev team

- I needed to implement my own (crappy) collision detection. I really expected with all of the vector capabilities that HitTest functionality would be in Silverlight but it isn't (yet anyway).
- There isn't a "real timer" class in Silverlight yet, so you need to use an Animation Timer as a workaround
- The KeyDown event doesn't appear to support arrow keys. Hopefully this will be fixed before release.
- I'm not sure if this is something I'm doing but my MediaElement only plays once
- I needed to implement my own (crappy) collision detection. I really expected with all of the vector capabilities that HitTest functionality would be in Silverlight but it isn't (yet anyway).
All Replies
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Thursday, May 10, 2007 3:50 AM
Looks nice

I'm working on a shooter game myself, a bit like "Duck Hunt" from the old Ninento

I had a question about the FPS...is there a way to set the FPS like in Flash ?
Looking forward to see the finished version

Grtz
Dimiz0r -
Thursday, May 10, 2007 10:34 AM
The maximum frame rate is one of the options that you can set in the JavaScript createSilverlight call.

