Answered My first silverlight game

  • Tuesday, February 23, 2010 7:19 PM
     
     

    I made a quick and rough Snake clone for my first silverlight game.  I've tried to make it control and feel like the traditional Snake game(s) did.  Any advice or thoughts on how I could do something different or how it could be improved would be appreciated.

     Here is the link http://www.rapidcityannouncements.com/SilverSnakeTestPage.aspx

     

    Thanks

All Replies

  • Tuesday, February 23, 2010 8:04 PM
     
     

     its really great  to know how silverlight works on your game. ill try to use this application too..

  • Wednesday, February 24, 2010 4:49 AM
     
     

     Very nice !  Though I thought the speed was a little too fast and the controls too sensitive.  Thank you !

  • Wednesday, February 24, 2010 5:03 AM
     
     

    Good job :-)

  • Wednesday, February 24, 2010 2:37 PM
     
     Answered

    Thanks for the comments everyone.  I added a few more bells and whistles to the game and fixed some playability issues.

     First, I added the option to change difficulty levels.  I also made the controls a bit more responsive when close to the edges, so that you are less likely to run straight into the wall (unless you want to).

     

    Second, I did some touch up on the animations and images.  I added a opacity mask so that the snake and apple 'parts' no longer have a white outline.  I think it looks much better.

     Let me know what you think!

     Here is the link http://www.rapidcityannouncements.com/SilverSnakeTestPage.aspx

    Thanks