Unanswered Accurate Screen Resolution

  • Monday, June 27, 2011 3:21 PM
     
     

    I am trying to accurately display some GUI screens under Windows CE that will be displayed at QVGA. Now I am not sure which LCD screen dismentaion that I will use either 5.7" (115.2 (H) x 86.4 (V) mm ) or 5.0" (109.1 x 63.9 mm). I want to be able to mock up these some GUI screens and display them on the emulator so that when they are displayed on the host PC the correct physical dimensions are displayed. Now the pixel resolution is the same for both, but the physical dimensions are different. I want to see the impact of this physical change in LCD screen.

    How can I enforce physical dimension on the emulator?

    Thanks, Liam

All Replies

  • Friday, July 01, 2011 12:32 PM
     
     

    but the physical dimensions are different. I want to see the impact of this physical change in LCD screen.

    So what are you concerning about? An one-for-all-cases app? It is not easy to build up an app fit for all sizes. But you have kown the exact the resolution info. You can make the logic inside the code to calcalate them out.


    Time is short