已答覆 Capturing Hardware buttons

  • Saturday, June 04, 2005 12:55 PM
     
     
    Hi,

    I am trying to write a game that runs on
    the emulator and utilizes all four hardware-buttons
    (basically like fire buttons). Therefore, I would like
    to exclusively bind them to my application).

    I got the first three from the right basically to work (keys
    194,195,196), but the leftmost button (193) proves to
    be a pain. Whenever I press that one, I do not get
    the notification, but the start menu opens instead.

    I am getting the program to work fine on my PDA
    (OS is Mobile 2003, but not second edition), but not
    on the emulator. Is this an OS issue (is it no longer
    possible to exclusively bind all HW buttons), or is
    it emulator related? Has anyone else made the same
    experiences?

    I am using the Standalone version of the emulator with
    VS Studio 2003 (C#). For capturing hardware buttons,
    I have tried two different external classes
    (CaptureHButtons from
    http://www.opennetcf.org/Forums/topic.asp?TOPIC_ID=283 and
    GXInput).

    Best regards,

       Jens

All Replies

  • Monday, June 06, 2005 6:11 PM
     
     Answered
    This is a known problem with the standalone version released on the web.  It is fixed in the current version of the emulator that is in the latest builds of VS2005.  We are considering updating the web release to bring the standalone version up to par with the VS version.