Proposed Answer Smoothing Skeleton Data (custom), Pre-Processing

  • Wednesday, March 21, 2012 7:39 PM
     
     

    Hi

    I am just wondering if anyone knows any methods that can be researched on-line and/or any tutorial on smoothing skeletal data before serialization of the joint data? In the sense of custom algorithms or predictive algorithms.

    I have already used the TransformSmoothParameters class which has helped to a degree but still not good enough.

    With the project i am doing there is no importance of speed of processing and it does not matter if it lags a lot, it is not for use in a game.

    I have been able to implement some post-processing to correct the data mathematically but for accuracy reasons i would like to minimise the amount of errors at input.

    Apologies if this is a bit of a simple question but I'm normally a UI type, this is fairly scientific for me!

    Regards,

    David 


    • Edited by Devneval Wednesday, March 21, 2012 7:42 PM
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All Replies

  • Tuesday, April 03, 2012 10:30 PM
     
     Proposed Answer
    Why not just switch off the smoothing parameters, and then apply your algorithms?  The joint locations are determined using a decision tree based on a per-pixel analysis of the depth data, so there probably isn't much you can do prior to the raw joints produced without smoothing.
    • Proposed As Answer by ykbharat Thursday, April 12, 2012 2:23 PM
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