Smoothing Skeleton Data (custom), Pre-Processing
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Wednesday, March 21, 2012 7:39 PM
Hi
I am just wondering if anyone knows any methods that can be researched on-line and/or any tutorial on smoothing skeletal data before serialization of the joint data? In the sense of custom algorithms or predictive algorithms.
I have already used the TransformSmoothParameters class which has helped to a degree but still not good enough.
With the project i am doing there is no importance of speed of processing and it does not matter if it lags a lot, it is not for use in a game.
I have been able to implement some post-processing to correct the data mathematically but for accuracy reasons i would like to minimise the amount of errors at input.
Apologies if this is a bit of a simple question but I'm normally a UI type, this is fairly scientific for me!
Regards,
David
- Edited by Devneval Wednesday, March 21, 2012 7:42 PM
All Replies
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Tuesday, April 03, 2012 10:30 PM
Why not just switch off the smoothing parameters, and then apply your algorithms? The joint locations are determined using a decision tree based on a per-pixel analysis of the depth data, so there probably isn't much you can do prior to the raw joints produced without smoothing.- Proposed As Answer by ykbharat Thursday, April 12, 2012 2:23 PM

