Hello i'd like to get the (x,y,z) coordinats of the skeleton joint using skeleton basics D2D. I know that there is several topices about getting this coordinates but i'm new to c++ and i really don't understand the answears. So if you could explain m where
to put the code that could export the data it will be very nice.
THanks a lot
ps: i tried to use the sofware kinectjoinangle but the skeleton wasn't accurate at all so maybe i could improve that?