Answered Visual Studio 2010 Visualization and Modeling SDK Editor Generation

  • Wednesday, February 22, 2012 2:51 PM
     
     
    Hi,

    I'm trying to learn the basics of the Visual Studio 2010 Visualization and Modeling SDK.

    At the moment I specified my model in VS2010 and generate an editor (Visual Studio 2010 Experimental Instance) out of this model. In this editor I can create a new model regarding my defined (Meta)model.

    Now my question.
    Is it possible to generate one more editor instance out of the self created model? And than generate the classes for this new (instance)model?

    My aim is, to specify a metamodel which is used for generating an editor (lets call it editor1). In this editor1 I want to specify the structure for an instancemodel with elements of my metamodel. So in editor1 I'm shaping the structure and so on. Than I want to generate a new editor (editor2) out of my model that I specified in editor1. Therewith I'm able to build the instancemodel in editor2 and generate classes and so on.

    An example:
    Metamodel: Person -can have children- Person
    Model (editor1): Parent (Person) -can have children- Child (Person)
    Instancemodel (editor2):  
     Hans (Parent) -has children- Lisa (Child)
     and
     Maren (Parent) -has children- Lisa (Child)
     
    The aim is, to offer the possibility to specify an own structuremodel regarding elements that are specified in a metamodel. So a structuremodel can be build up according a specific usecase scenario. And out of this structuremodel the "real world" instances should be specified in an instancemodel.

    I hope I could express myself a little bit. ;-)

    Thank you for your help and best regards.
    • Moved by Yi Feng Li Friday, February 24, 2012 8:25 AM Move to Visualization and Modeling SDK forum for better support (From:Visual Studio Extensibility)
    •  

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  • Friday, April 13, 2012 9:06 AM
    Owner
     
     Answered

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