Proximity Trigger Enter FilterI am trying to detect with a Proximity Trigger, the entry of a specific object.  I initially set the object reference to &quot;anything&quot; but birds continue to trigger it causing premature and uncontrolled actions.  Per the SDK, one can specify &quot;Reference&quot; and then list the object in the &quot;enter filter&quot; property.  When I do this the only choices in the elements box are AI and MobileScenery objects!  I wish to detect a flour bomb (flour_bomb), which is in miscellaneous simobjects folder.   Can this be done?  How?  Any help or advise is appreciated.  Thanks<br/> Jake© 2009 Microsoft Corporation. All rights reserved.Sat, 13 Jun 2009 18:04:11 Zbd1ca575-0ec5-4db3-ae36-4ab3150cba80http://social.msdn.microsoft.com/Forums/en-US/ESP/thread/bd1ca575-0ec5-4db3-ae36-4ab3150cba80#bd1ca575-0ec5-4db3-ae36-4ab3150cba80http://social.msdn.microsoft.com/Forums/en-US/ESP/thread/bd1ca575-0ec5-4db3-ae36-4ab3150cba80#bd1ca575-0ec5-4db3-ae36-4ab3150cba80jamarogershttp://social.msdn.microsoft.com/Profile/en-US/?user=jamarogersProximity Trigger Enter FilterI am trying to detect with a Proximity Trigger, the entry of a specific object.  I initially set the object reference to &quot;anything&quot; but birds continue to trigger it causing premature and uncontrolled actions.  Per the SDK, one can specify &quot;Reference&quot; and then list the object in the &quot;enter filter&quot; property.  When I do this the only choices in the elements box are AI and MobileScenery objects!  I wish to detect a flour bomb (flour_bomb), which is in miscellaneous simobjects folder.   Can this be done?  How?  Any help or advise is appreciated.  Thanks<br/> JakeSat, 13 Jun 2009 18:04:11 Z2009-06-13T18:04:11Z