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glew.h and glew.lib

    General discussion

  • I now have a new project containing glew.h and lib so I was thinking, should I make a SDK out of it?

    Need to install 3 headers, and 2 libs, 32-bit and 64-bit, if needed even ARM is a posssibility



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    Hardcore Games, Legendary is the Only Way to Play

    Saturday, July 20, 2013 2:19 AM

All replies

  • The file you mentioned are part of the OpenGL Extension Wrangler Library. You should intall the files in the way described here:

    http://glew.sourceforge.net/install.html

    It is not really complex. When I used it a few years ago it was straight forward like the other OGL stuf like GLUT.


    Best regards

    Bordon

    Note: Posted code pieces may not have a good programming style and may not perfect. It is also possible that they do not work in all situations. Code pieces are only indended to explain something particualar.

    • Proposed as answer by MikeBMcLMVP Sunday, July 21, 2013 8:49 PM
    • Unproposed as answer by Vegan FanaticMVP Sunday, July 21, 2013 10:35 PM
    Sunday, July 21, 2013 12:08 PM
  • any other pieces I need to create a SDK with?


    <br/> <p>Corsair Carbide 300R with window &amp; Corsair TX850V2 70A@12V</p> <p>Asus M5A99FX PRO R2.0 CFX/SLI &amp; AMD Phenom II 965 C3 Black Edition @ 4.0 GHz &amp; G.SKILL RipjawsX DDR3-2133 8 GB&nbsp;</p> <p>GTX 260 SLI 216 core (GT200 Tesla) &amp; Asus PA238QR IPS LED HDMI DP 1080p</p> <p>ST2000DM001 &amp; Windows 8.1 x64 Processional</p> <p>Microsoft Wireless Desktop 2000 &amp; Wacom Bamboo CHT470M</p> <p><span style="background-color:yellow">Place your rig specifics into your signature like I have, makes it 100x easier to understand!</span></p> <br/> <p><a href="http://www.hardcore-games.tk/" target="_blank">Hardcore Games</a>, Legendary is the Only Way to Play</p>

    Sunday, July 21, 2013 8:11 PM
  • Hi,

    for this issue, maybe firstly we should make clear what is a SDK and what is a DLL and API.  Then on what conditions we need to create a SDK.  Although I am not familiar with these problems , but I am very interested in this. 

    As far as I know, API is an application interface allows software to interact with each other, it provides rules that should be followed when they communicate with each other. SDK is a set of tools that help programmers to develop applications targeting a specific platform. It would include debugging tools and other utilities to aid programmers and all of these are presented as an IDE.

    Monday, July 22, 2013 3:23 AM
    Moderator
  • I looked at the OpenGL stack and its all open source but outside of NVIDIA and their proprietary APIs are am not so enthusiastic.

    So many SDKs out there, so much expense that its small wonder game consoles are now consolidatingwith the PC

    at least OpenGL is free to use and develop with no royalties etc


    Corsair Carbide 300R with window & Corsair TX850V2 70A@12V

    Asus M5A99FX PRO R2.0 CFX/SLI & AMD Phenom II 965 C3 Black Edition @ 4.0 GHz & G.SKILL RipjawsX DDR3-2133 8 GB 

    GTX 260 SLI 216 core (GT200 Tesla) & Asus PA238QR IPS LED HDMI DP 1080p

    ST2000DM001 & Windows 8.1 Enterprise x64

    Microsoft Wireless Desktop 2000 & Wacom Bamboo CHT470M

    Place your rig specifics into your signature like I have, makes it 100x easier to understand!


    Hardcore Games Legendary is the Only Way to Play


    Monday, July 22, 2013 1:15 PM