I have an XNA game using the Advertising SDK that was current a year ago, and I know I'm getting a lot of downloads from countries outside the U.S.. What can I do to make sure that I'm receiving revenue for these impressions (outside of the U.S.)?? Any help is very much appreciated!
pubCenter technically serves ads to mobile users that are only in 12 countries, but in reality, pubCenter only has sufficient ad-inventory to fill ads in the USA, UK, and Germany. In those other 9 countries you will hopefully get some ads filled, but not consistently at this time. In the other 300 countries in the world, your game users are essentially playing your game for free until you either : (1) have a backup ad-strategy implemented for where Microsoft doesn't serve ads, (2) force users in those other countries to pay for your game or to unlock features with an in-app purchase, or (3) switch to another ad-provider that covers more countries, but likely pays less than pubCenter in those 3 countries.
Still, the issue remains.
I have verified that the ads are appearing in some of the countries you indicated, so I'm confident ads are displayed in all supported markets. Yet, the impressions are not being reported at all in my dashboard.
Here's what I did: I downloaded my game from Germany and UK Markets (used new Live ID's), played through, triggered several ads - > Checked reports days later - no impressions for anything but the U.S.
Hmmm - in that case - I suggest emailing firstname.lastname@example.org so that they'll open a ticket and investigate your account for problems. They'll want your app-id and ad-units that you're using. They won't open Ad SDK support tickets from this forum - only through that email address. Good luck!
As per our experience, ad location displayed in report are based on the region and language settings on the phone and not the country to which users live id belong. Try chaning the region+language settings on your phone to point to some other country and then check the pubCenter report..