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BeantwortetCanvas KeyDown event

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  • Freitag, 7. Juli 2006 17:49viliescuModeratorTeilnehmermedaillenTeilnehmermedaillenTeilnehmermedaillenTeilnehmermedaillenTeilnehmermedaillen
     Beantwortet
    You can do that by setting Focusable="True" on the canvas and set the focus on the Canvas from the start (myCanvas.Focus() somewhere in the window's constructor or loaded event).
    The problem is that if another element receives focus during the application's lifetime, you will not receive the keyboard events on the canvas.

    Another way is to set the event handler up in the hierarchy (in the parent Window) - because of the tunneling/bubbling you will get the event no matter where the focus is in the window. I think in this case PreviewKeyDown is even better - you will get the event before any child will process it.

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  • Freitag, 7. Juli 2006 16:33Keith Boyd -MSFT TeilnehmermedaillenTeilnehmermedaillenTeilnehmermedaillenTeilnehmermedaillenTeilnehmermedaillen
     
    You need to have an element that can accept keyboard input within your
    Canvas for the KeyDown event to occur. I'm able to get the KeyDown event
    to fire by doing the following:


    private void CreateAndShowMainWindow()

    {

    Canvas myCanvas = new Canvas();

    myCanvas.KeyDown += new
    System.Windows.Input.KeyEventHandler(myCanvas_KeyDown);

    TextBox myTextBox = new TextBox();

    myTextBox.Width = 100;

    Canvas.SetTop(myTextBox, 300);

    Canvas.SetLeft(myTextBox, 25);

    myCanvas.Children.Add(myTextBox);

    }

    void myCanvas_KeyDown(object sender, System.Windows.Input.KeyEventArgs
    e)

    {

    MessageBox.Show("keydown event occurred");

    }

    If you just have UIElements that can't receive user input (like a
    TextBlock or other UIElement) and you try typing anywhere in the Canvas
    the event doesn't get raised.

    Good luck.
    -Keith

  • Freitag, 7. Juli 2006 17:49viliescuModeratorTeilnehmermedaillenTeilnehmermedaillenTeilnehmermedaillenTeilnehmermedaillenTeilnehmermedaillen
     Beantwortet
    You can do that by setting Focusable="True" on the canvas and set the focus on the Canvas from the start (myCanvas.Focus() somewhere in the window's constructor or loaded event).
    The problem is that if another element receives focus during the application's lifetime, you will not receive the keyboard events on the canvas.

    Another way is to set the event handler up in the hierarchy (in the parent Window) - because of the tunneling/bubbling you will get the event no matter where the focus is in the window. I think in this case PreviewKeyDown is even better - you will get the event before any child will process it.
  • Montag, 10. Juli 2006 11:19A.Kahn TeilnehmermedaillenTeilnehmermedaillenTeilnehmermedaillenTeilnehmermedaillenTeilnehmermedaillen
     
    thanks guys :) your comments really help me to solved the problem.
    Cheers