Parallel Computing in C++ and Native Code
Discuss and ask questions about parallel computing in C++ and native code -- including C++ Accelerated Massive Parallelism (C++ AMP), the Parallel Pattern Library (PPL), the Asynchronous Agents Library, the Concurrency Runtime (ConcRT), and other concurrency building blocks.
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When does concurrency scheduler retire threads ?
raiderG Freitag, 8. Juni 2012 14:52 - 31602

What's the simplest way to update a progress control in main thread from parallel_for loop?
Peter Boulton Donnerstag, 7. Juni 2012 15:24 - 71497

task_group - VS10 - creates large number of threads with default policy
raiderG Mittwoch, 6. Juni 2012 16:08 - 43134

wait() function in c++ Metro style app
its_me_here Mittwoch, 30. Mai 2012 07:00 - 31408

AMP copy bug?
tspitz Dienstag, 5. Juni 2012 12:57 - 11799

ConcRTExtras - compilation error when using them in VS11
raiderG Donnerstag, 31. Mai 2012 11:52 - 11991

VS11 beta - program crashes when unit testing is performed with unbounded_buffer
raiderG Montag, 28. Mai 2012 07:19 - 41643

C++ AMP: Tiling for performance only?
Kinetomatics Montag, 4. Juni 2012 09:11 - 11644

C++ AMP load image and get subsection
Heartbreaka Sonntag, 3. Juni 2012 10:32 - 145279

Why is this C++ AMP matrix multiply crashing on my GTX 560 Ti, but not crashing in "emulated" mode?
David Cuccia Montag, 26. September 2011 20:36 - 42552

C++ AMP Matrix multiplication sample throw exception
Thomas Trenner Freitag, 2. März 2012 07:30 - 43423

How to wait for task<> to finish properly in c++ metro style app
its_me_here Mittwoch, 30. Mai 2012 07:18 - 11871

Closing the loop from legacy async code to winRT
evangineer Mittwoch, 30. Mai 2012 00:39 - 32062

How can I implement std::future continuation?
unbornchikken Freitag, 18. Mai 2012 12:04 - 21676

Handling pointers using C++ AMP
Kinetomatics Montag, 28. Mai 2012 10:50 - 12089

VS11 GPU debugging - C++ AMP ( Compute Shaders) only?
OlafOlafT Samstag, 26. Mai 2012 18:29 - 12403

static __m128i _0x80000000 = {...}; //(Not important)
manda_epuew0 Samstag, 3. März 2012 08:28 - 11616

how to set max size of unbounded_buffer?
frank__y Mittwoch, 23. Mai 2012 15:06 - 21831

Report bugs on the Integers on HLSL of Direct3D 11
manda_epuew0 Donnerstag, 17. Mai 2012 13:13 - 21769

Recommended lifetime of a section's view?
unbornchikken Freitag, 18. Mai 2012 10:32

