Is there any way to trigger the rotor animation of a helicopter when it is created as an AI Object? How come the rotor animation plays out fine when I'm flying the heli as a user aircraft but "disappears" when it is created as an AI Heli? :(
Thanks in advance to anyone who can help me shed light on this!
Hi,
Unfortunately, there is no way to put the rotor in action (helicopters are NOT recognized by the AI engine of ESP/FSX)...but there is a simple trick which actually works well : when you export your helicopter, export it as a propeller aircraft (i.e. propeller aircraft animations and propeller aircraft engine names).
This is what we did and it works well (but it's tricky I admit it).