Odeslat dotazOdeslat dotaz
 

DotazWPF falls to software mode

Všechny reakce

  • 4. července 2009 18:11Ray M_ Uživatelské medaileUživatelské medaileUživatelské medaileUživatelské medaileUživatelské medaile
     
    Are you using any BitmapEffects by anychance? those are always rendered in software mode. If you have .net 3.5 sp1 replace them with regular effects that are hardware accelarated.
  • 6. července 2009 18:00da Vinci Uživatelské medaileUživatelské medaileUživatelské medaileUživatelské medaileUživatelské medaile
     
    No, I am not using BitmapEffect. Initially all work in hardware mode but suddenly switch to software...
  • 6. července 2009 20:27Jordan Parker - MSFT Uživatelské medaileUživatelské medaileUživatelské medaileUživatelské medaileUživatelské medaile
     
    Do you know how to repro the software fallback or is it pretty random? It might be a driver problem or, if you're on XP, you could be running out of video memory.
  • 8. července 2009 12:30da Vinci Uživatelské medaileUživatelské medaileUživatelské medaileUživatelské medaileUživatelské medaile
     
    I would be said that it  is pretty random. But... There are something worries me.

    1) This app has an Image with WiritableBitmap (1900x1200x32bpp). If I use 800x600x32bpp image it falls back to software rarely. It looks like it folls when I recreate WiritableBitmap. I use the following code to change resolution of bitmap (to prevent momory leak):

    writeableBitmap = new WriteableBitmap(newWidth, newHeight, 96, 96, PixelFormats.Bgra32, null);
    image.Source = writeableBitmap;

    GC.Collect();
    GC.WaitForPendingFinalizers();
    GC.Collect();


    2) My app has unmanaged C++ part where I allocate video memory. I know amount my video memory (~80Mb). I use NVidia GeForce 8800GTS with 512Mb (WDDM drivers, Windows Vista). Does WPF have some video memory limits?