Building Windows Store games with DirectX
Using C++ and DirectX 11.1 to build immersive games for Windows 8
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- 1778

play .swf file
RainyCherry 26. prosince 2012 2:52 - 1837

How to load ID2D1Bitmap1 from Assets
rosc77 17. prosince 2012 10:29 - 2735

Compiler doesn't like PCF shadow code in Windows Store app
Steve Otteson 18. prosince 2012 22:41 - 2823

Attempting to add shadows to my DirectX app
Steve Otteson 17. prosince 2012 20:37 - 12847

shader compile error issue?
zjubaoli 19. září 2012 8:24 - 41452

Cubemap update problem on Surface Tablet.
vincentely 8. prosince 2012 9:33 - 31136

DirectX 9_1, D2DRenderTarget EndDraw Out of Memory Exception
Mike Muir 9. prosince 2012 15:11 - 4944

Depth test Problem
Dhiogo Brustolin 11. prosince 2012 12:57 - 82445

A new bug in the VS2012 RTM with 9200 ?
Raptor K 16. srpna 2012 14:09 - 11362

Books for beginning Windows Store game programming in DirectX and C++?
Garegin Tadevosyan 6. prosince 2012 12:30 - 21166

IMFMediaEngine performance issues on ARM tablet
Colin J. MacDougall 4. prosince 2012 23:14 - 91952

Where is the main function?
lloyd 12. září 2012 13:50 - 1973

how to call SetCharacterSpacing in Directx for Windows8
shaker.ismaeel 4. prosince 2012 14:59 - 11086

How to implement image fading effect in Direct3D11
Leonard 12. listopadu 2012 16:14 - 21182

DirectX 11.1 MultiThreaded Rendering Problem
Pooya Eimandar 3. prosince 2012 19:05 - 0888

Why IMFMediaEngine::TransferVideoFrame return E_FAIL and throw a exception on GTS 250 on 64 bit Windows 8 Pro
igameengine 3. prosince 2012 7:18 - 11050

Game Graphics Development
SubZero Dev 30. listopadu 2012 7:51 - 21171

Heap Corruption when memcpy on vertex buffer for Windows Phone 8 DirectX app
Elissa Tong 28. listopadu 2012 10:09 - 43849

How to start a Metro App using SwapChainBackgroundPanel
James Tomasko 5. června 2012 3:41 - 83011

Moving from WP7.5 XNA to W8 C#
aarhus 13. srpna 2012 3:34