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OdpovědětTime complexity of debug/checked iterators

  • 18. června 2006 20:24Yuval Ronen Uživatelské medaileUživatelské medaileUživatelské medaileUživatelské medaileUživatelské medaile
     

    Hi.

    I've heard that the C++ iterators in Visual Studio 2005 (checked iterators and debug iterators), do not meet to time complexity (big-O) specifications required by the C++ standard. I tried to find some documentation about it, but found nothing. Is there some paper describing this nonconformance, or maybe I'm wrong and the iterators are fully confomant?

    Thanks,
    Yuval

Odpovědi

  • 19. června 2006 20:41Jonathan Caves - MSFTModerátorUživatelské medaileUživatelské medaileUživatelské medaileUživatelské medaileUživatelské medaile
     Odpovědět

    Hi: I passed your question on to Bill Plauger who is the author of the C++ Standard Library that ships with Visual C++. Here is his response.

    "MS tried pretty hard to ensure that checked iterators were reasonably

    fast and, more importantly, had proper time complexity. Debug iterators also

    meet time complexity requirements, but the algorithms that use them (in the

    container member functions and the headers <algorithm> and <numeric>) don't.

    It's a fine point, perhaps, but an important one."

     

Všechny reakce

  • 19. června 2006 20:41Jonathan Caves - MSFTModerátorUživatelské medaileUživatelské medaileUživatelské medaileUživatelské medaileUživatelské medaile
     Odpovědět

    Hi: I passed your question on to Bill Plauger who is the author of the C++ Standard Library that ships with Visual C++. Here is his response.

    "MS tried pretty hard to ensure that checked iterators were reasonably

    fast and, more importantly, had proper time complexity. Debug iterators also

    meet time complexity requirements, but the algorithms that use them (in the

    container member functions and the headers <algorithm> and <numeric>) don't.

    It's a fine point, perhaps, but an important one."

     

  • 19. června 2006 22:15Yuval Ronen Uživatelské medaileUživatelské medaileUživatelské medaileUživatelské medaileUživatelské medaile
     

    Thanks for the answer.

    When you say "MS tried pretty hard to ensure that checked iterators ... had proper time complexity", do you mean "tried and succeeded", or "tried and failed"? I couldn't quite figure it out from the answer...

    And I really think that adding a similar explanation to the relevant MSDN pages is a good idea...

  • 20. června 2006 0:02Jonathan Caves - MSFTModerátorUživatelské medaileUživatelské medaileUživatelské medaileUživatelské medaileUživatelské medaile
     
    We mean "Tried and succeeded". Of course if you have examples of cases where this is not the case we'd love to hear about them.